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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Evaluation/MovieSceneSequenceTransform.h"#include "MovieSceneTimeHelpers.h"#include "Misc/FrameRate.h"#include "Variants/MovieSceneTimeWarpGetter.h"#include "Variants/MovieSceneTimeWarpVariantPayloads.h"#include "MovieSceneTransformTypes.h"#include "Algo/AllOf.h"#include "Algo/AnyOf.h"Namespaces | |
| namespace | UE |
| namespace | UE::MovieScene |
Functions | |
| TRange< FFrameTime > | UE::MovieScene::TranslateRange (const TRange< FFrameTime > &InRange, FFrameTime Offset) |
| void | UE::MovieScene::CorrectInsideOutRange (TRange< FFrameTime > &InOutRange) |
| FString | LexToString (const FMovieSceneSequenceTransform &InTransform) |
| FString | LexToString (const FMovieSceneWarpCounter &InCounter) |
| FFrameTime | operator* (FFrameTime InTime, const FMovieSceneSequenceTransform &RHS) |
| FString LexToString | ( | const FMovieSceneSequenceTransform & | InTransform | ) |
Convert a FMovieSceneSequenceTransform into a string
| FString LexToString | ( | const FMovieSceneWarpCounter & | InCounter | ) |
Convert a FMovieSceneWarpCounter into a string
| FFrameTime operator* | ( | FFrameTime | InTime, |
| const FMovieSceneSequenceTransform & | RHS | ||
| ) |
Transform a time by a sequence transform
| InTime | The time to transform |
| RHS | The transform |