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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Containers/ContainersFwd.h"#include "Containers/Array.h"#include "MovieSceneFwd.h"#include "Misc/AssertionMacros.h"#include "Misc/FrameNumber.h"#include "Misc/FrameTime.h"#include "MovieSceneTimeTransform.h"#include "MovieSceneTimeWarping.h"#include "Variants/MovieSceneTimeWarpVariant.h"#include "MovieSceneSequenceTransform.generated.h"Go to the source code of this file.
Classes | |
| struct | FMovieSceneTransformBreadcrumbs |
| struct | FMovieSceneWarpCounter |
| struct | FMovieSceneInverseNestedSequenceTransform |
| struct | FMovieSceneNestedSequenceTransform |
| struct | TStructOpsTypeTraits< FMovieSceneNestedSequenceTransform > |
| struct | FMovieSceneSequenceTransform |
| struct | FMovieSceneInverseSequenceTransform |
Namespaces | |
| namespace | UE |
| namespace | UE::MovieScene |
Enumerations | |
| enum class | EMovieSceneBreadcrumbMode : uint8 { Sparse , Dense } |
Functions | |
| MOVIESCENE_API FFrameTime | operator* (FFrameTime InTime, const FMovieSceneSequenceTransform &RHS) |
| FFrameTime & | operator*= (FFrameTime &InTime, const FMovieSceneSequenceTransform &RHS) |
| FString | LexToString (const FMovieSceneSequenceTransform &InTransform) |
| FString | LexToString (const FMovieSceneWarpCounter &InCounter) |
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strong |
| FString LexToString | ( | const FMovieSceneSequenceTransform & | InTransform | ) |
Convert a FMovieSceneSequenceTransform into a string
| FString LexToString | ( | const FMovieSceneWarpCounter & | InCounter | ) |
Convert a FMovieSceneWarpCounter into a string
| MOVIESCENE_API FFrameTime operator* | ( | FFrameTime | InTime, |
| const FMovieSceneSequenceTransform & | RHS | ||
| ) |
Transform a time by a sequence transform
| InTime | The time to transform |
| RHS | The transform |
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inline |
Transform a time by a sequence transform
| InTime | The time to transform |
| RHS | The transform |