UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MovieSceneSequenceTransform.h File Reference
#include "Containers/ContainersFwd.h"
#include "Containers/Array.h"
#include "MovieSceneFwd.h"
#include "Misc/AssertionMacros.h"
#include "Misc/FrameNumber.h"
#include "Misc/FrameTime.h"
#include "MovieSceneTimeTransform.h"
#include "MovieSceneTimeWarping.h"
#include "Variants/MovieSceneTimeWarpVariant.h"
#include "MovieSceneSequenceTransform.generated.h"

Go to the source code of this file.

Classes

struct  FMovieSceneTransformBreadcrumbs
 
struct  FMovieSceneWarpCounter
 
struct  FMovieSceneInverseNestedSequenceTransform
 
struct  FMovieSceneNestedSequenceTransform
 
struct  TStructOpsTypeTraits< FMovieSceneNestedSequenceTransform >
 
struct  FMovieSceneSequenceTransform
 
struct  FMovieSceneInverseSequenceTransform
 

Namespaces

namespace  UE
 
namespace  UE::MovieScene
 

Enumerations

enum class  EMovieSceneBreadcrumbMode : uint8 { Sparse , Dense }
 

Functions

MOVIESCENE_API FFrameTime operator* (FFrameTime InTime, const FMovieSceneSequenceTransform &RHS)
 
FFrameTimeoperator*= (FFrameTime &InTime, const FMovieSceneSequenceTransform &RHS)
 
FString LexToString (const FMovieSceneSequenceTransform &InTransform)
 
FString LexToString (const FMovieSceneWarpCounter &InCounter)
 

Enumeration Type Documentation

◆ EMovieSceneBreadcrumbMode

Enumeration defining how to store breadcrumb trails

Enumerator
Sparse 

Default: Only store breadcrumbs for non-linear transformations

Dense 

Store breadcrumbs for every nested time transformation

Function Documentation

◆ LexToString() [1/2]

FString LexToString ( const FMovieSceneSequenceTransform InTransform)

Convert a FMovieSceneSequenceTransform into a string

◆ LexToString() [2/2]

FString LexToString ( const FMovieSceneWarpCounter InCounter)

Convert a FMovieSceneWarpCounter into a string

◆ operator*()

MOVIESCENE_API FFrameTime operator* ( FFrameTime  InTime,
const FMovieSceneSequenceTransform RHS 
)

Transform a time by a sequence transform

Parameters
InTimeThe time to transform
RHSThe transform

◆ operator*=()

FFrameTime & operator*= ( FFrameTime InTime,
const FMovieSceneSequenceTransform RHS 
)
inline

Transform a time by a sequence transform

Parameters
InTimeThe time to transform
RHSThe transform