13#include "NavLinkProxy.generated.h"
57#if WITH_EDITORONLY_DATA
71 AIMODULE_API virtual bool IsNavigationRelevant()
const override;
106 UFUNCTION(BlueprintCallable, Category=
"AI|Navigation")
125 UFUNCTION(CallInEditor, Category =
SmartLink, meta = (DisplayName=
"CopyEndPointsFromSimpleLink"))
144#if WITH_EDITORONLY_DATA
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(DelegateName, Param1Type, Param1Name, Param2Type, Param2Name)
Definition DelegateCombinations.h:62
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
virtual ENGINE_API void PostRegisterAllComponents()
Definition Actor.cpp:4107
virtual ENGINE_API void BeginDestroy() override
Definition Actor.cpp:886
virtual ENGINE_API void PostLoad() override
Definition Actor.cpp:1103
virtual ENGINE_API void PostInitProperties() override
Definition Actor.cpp:535
virtual ENGINE_API void BeginPlay()
Definition Actor.cpp:4753
virtual ENGINE_API FBox GetComponentsBoundingBox(bool bNonColliding=false, bool bIncludeFromChildActors=false) const
Definition Actor.cpp:2229
Definition IDelegateInstance.h:14
Definition NavLinkHostInterface.h:21
Definition NavRelevantInterface.h:49
Definition SubclassOf.h:30
Definition NavLinkCustomComponent.h:32
Definition NavLinkRenderingComponent.h:18
virtual void PostEditImport()
Definition Object.h:686
Definition PathFollowingComponent.h:217
Definition NavLinkDefinition.h:204
Definition NavigationRelevantData.h:40
Definition NavLinkDefinition.h:257
Definition UnrealType.h:6865
Definition ObjectPtr.h:488