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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "AI/NavigationModifier.h"#include "Math/ConvexHull2d.h"#include "UObject/UnrealType.h"#include "EngineStats.h"#include "Components/BrushComponent.h"#include "PhysicsEngine/BodySetup.h"#include "AI/NavigationSystemBase.h"#include "AI/Navigation/NavAreaBase.h"#include "PhysicsEngine/BoxElem.h"#include "PhysicsEngine/ConvexElem.h"#include "PhysicsEngine/SphereElem.h"#include "PhysicsEngine/SphylElem.h"Namespaces | |
| namespace | UE |
| namespace | UE::Navigation |
| namespace | UE::Navigation::Private |
Functions | |
| FString | LexToString (ENavigationShapeType::Type Type) |
| FString | LexToString (ENavigationAreaMode::Type Type) |
| bool | IsMetaAreaClass (UClass &AreaClass) |
| bool | IsAngleMatching (FRotator::FReal Angle) |
Variables | |
| FAutoConsoleVariableRef | UE::Navigation::Private::CVarEnableNavMeshResolutions (TEXT("ai.nav.EnableNavMeshResolutions"), FCompositeNavModifier::bEnableNavMeshResolutions, TEXT("When set to false, navmesh resoutions will be ignored."), ECVF_Default) |
| bool IsAngleMatching | ( | FRotator::FReal | Angle | ) |
| FString LexToString | ( | ENavigationAreaMode::Type | Type | ) |
| FString LexToString | ( | ENavigationShapeType::Type | Type | ) |