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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Containers/StringFwd.h"#include "Iris/ReplicationSystem/NetRefHandle.h"#include "Net/Core/Trace/NetDebugName.h"Go to the source code of this file.
Classes | |
| class | UE::Net::FNetJournal |
Namespaces | |
| namespace | UE |
| namespace | UE::Net |
Macros | |
| #define | UE_NET_ENABLE_READ_JOURNAL 1 |
| #define | UE_ADD_READ_JOURNAL_ENTRY(SerializationContext, Name) SerializationContext.AddReadJournalEntry(Name); |
| #define | UE_RESET_READ_JOURNAL(SerializationContext) SerializationContext.ResetReadJournal(); |
| #define UE_ADD_READ_JOURNAL_ENTRY | ( | SerializationContext, | |
| Name | |||
| ) | SerializationContext.AddReadJournalEntry(Name); |
Add entry to the read journal. The Name must be a static/permanently allocated string as the raw pointer will be stored.
| #define UE_NET_ENABLE_READ_JOURNAL 1 |
| #define UE_RESET_READ_JOURNAL | ( | SerializationContext | ) | SerializationContext.ResetReadJournal(); |