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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetJournal.h>
Public Member Functions | |
| void | Reset () |
| void | AddEntry (const TCHAR *Name, uint32 BitOffset, FNetRefHandle NetRefHandle) |
| FString | Print (const UReplicationSystem *ReplicationSystem) const |
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inline |
Add entry to the journal. Only the last 32 entries are stored. The Name must be a static/permanently allocated string as the raw pointer will be stored.
| FString UE::Net::FNetJournal::Print | ( | const UReplicationSystem * | ReplicationSystem | ) | const |
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inline |