UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::FNetJournal Class Reference

#include <NetJournal.h>

Public Member Functions

void Reset ()
 
void AddEntry (const TCHAR *Name, uint32 BitOffset, FNetRefHandle NetRefHandle)
 
FString Print (const UReplicationSystem *ReplicationSystem) const
 

Member Function Documentation

◆ AddEntry()

void UE::Net::FNetJournal::AddEntry ( const TCHAR Name,
uint32  BitOffset,
FNetRefHandle  NetRefHandle 
)
inline

Add entry to the journal. Only the last 32 entries are stored. The Name must be a static/permanently allocated string as the raw pointer will be stored.

◆ Print()

FString UE::Net::FNetJournal::Print ( const UReplicationSystem ReplicationSystem) const

◆ Reset()

void UE::Net::FNetJournal::Reset ( )
inline

The documentation for this class was generated from the following files: