UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
NetworkVersion.cpp File Reference
#include "Misc/NetworkVersion.h"
#include "BuildSettings.h"
#include "HAL/IConsoleManager.h"
#include "Logging/LogCategory.h"
#include "Misc/App.h"
#include "Misc/AssertionMacros.h"
#include "Misc/CString.h"
#include "Misc/CommandLine.h"
#include "Misc/Crc.h"
#include "Misc/EngineVersion.h"
#include "Misc/Guid.h"
#include "Misc/NetworkGuid.h"
#include "Misc/Parse.h"
#include "Serialization/CustomVersion.h"
#include "Trace/Detail/Channel.h"
#include "Misc/StringBuilder.h"

Namespaces

namespace  UE
 
namespace  UE::Net
 
namespace  UE::Net::Private
 

Functions

 DEFINE_LOG_CATEGORY (LogNetVersion)
 
FGuid UE::Net::Private::GetEngineNetworkVersionGuid ()
 
FGuid UE::Net::Private::GetGameNetworkVersionGuid ()
 
FCustomVersionContainerUE::Net::Private::GetNetworkCustomVersions ()
 
FCustomVersionContainerUE::Net::Private::GetCompatibleNetworkCustomVersions ()
 

Variables

FCustomVersionRegistration GRegisterEngineNetworkCustomVersion (FEngineNetworkCustomVersion::Guid, FEngineNetworkCustomVersion::LatestVersion, TEXT("EngineNetworkVersion"))
 
FCustomVersionRegistration GRegisterGameNetworkCustomVersion (FGameNetworkCustomVersion::Guid, FGameNetworkCustomVersion::LatestVersion, TEXT("GameNetworkVersion"))
 

Function Documentation

◆ DEFINE_LOG_CATEGORY()

DEFINE_LOG_CATEGORY ( LogNetVersion  )

Variable Documentation

◆ GRegisterEngineNetworkCustomVersion

◆ GRegisterGameNetworkCustomVersion