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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Chaos/Core.h"#include "Chaos/BVHParticles.h"#include "Chaos/CollisionResolutionTypes.h"#include "Chaos/Collision/CollisionKeys.h"#include "Chaos/Collision/ContactPoint.h"#include "Chaos/Collision/PBDCollisionConstraintHandle.h"#include "Chaos/Framework/UncheckedArray.h"#include "Chaos/GJK.h"#include "Chaos/ParticleHandleFwd.h"#include "Chaos/ParticleHandle.h"#include "Chaos/Vector.h"Go to the source code of this file.
Classes | |
| class | Chaos::FPBDCollisionConstraintMaterial |
| union | Chaos::Private::FImplicitBoundsTestFlags |
| class | Chaos::FPBDCollisionConstraintContainerCookie |
| Information used by the constraint allocator This includes any information used for optimizations like array indexes etc as well as data for managing lifetime and pruning. More... | |
| class | Chaos::FPBDCollisionConstraint |
| A contact constraint. More... | |
Namespaces | |
| namespace | Chaos |
| namespace | Chaos::Private |
Functions | |
| bool | Chaos::ContactConstraintSortPredicate (const FPBDCollisionConstraint &L, const FPBDCollisionConstraint &R) |
| FImplicitBoundsTestFlags | Chaos::Private::CalculateImplicitBoundsTestFlags (FGeometryParticleHandle *Particle0, const FImplicitObject *Implicit0, const FPerShapeData *Shape0, FGeometryParticleHandle *Particle1, const FImplicitObject *Implicit1, const FPerShapeData *Shape1, FRealSingle &OutDistanceCheckSize) |