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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Chaos/PBDKinematicTriangleMeshCollisions.h"#include "Chaos/Plane.h"#include "Chaos/Triangle.h"#include "Chaos/TriangleCollisionPoint.h"#include "Chaos/TriangleMesh.h"#include "Chaos/PBDSoftsSolverParticles.h"#include "Chaos/SoftsSolverParticlesRange.h"#include "Chaos/Framework/Parallel.h"#include <atomic>Namespaces | |
| namespace | Chaos |
| namespace | Chaos::Softs |
| FAutoConsoleVariableRef CVarChaosKinematicTriangleMeshCollisionsaxDepthMultiplier(TEXT("p.Chaos.KinematicTriangleMeshCollisions.MaxDepthMultiplier"), KinematicColliderMaxDepthMultiplier, TEXT("Penetration depth beyond which we ignore the kinematic collision (so you don't push through the wrong side)")) | ( | TEXT("p.Chaos.KinematicTriangleMeshCollisions.MaxDepthMultiplier") | , |
| KinematicColliderMaxDepthMultiplier | , | ||
| TEXT("Penetration depth beyond which we ignore the kinematic collision (so you don't push through the wrong side)") | |||
| ) |
| FAutoConsoleVariableRef CVarChaosKinematicTriangleMeshCollisionsFalloffMultiplier(TEXT("p.Chaos.KinematicTriangleMeshCollisions.FalloffMultiplier"), KinematicColliderFalloffMultiplier, TEXT("Tangential distance away from a triangle (scaled by thickness) beyond which a point isn't considered to be kinematically colliding")) | ( | TEXT("p.Chaos.KinematicTriangleMeshCollisions.FalloffMultiplier") | , |
| KinematicColliderFalloffMultiplier | , | ||
| TEXT("Tangential distance away from a triangle (scaled by thickness) beyond which a point isn't considered to be kinematically colliding") | |||
| ) |
| FAutoConsoleVariableRef CVarChaosKinematicTriangleMeshCollisionsMaxTimer(TEXT("p.Chaos.KinematicTriangleMeshCollisions.MaxTimer"), KinematicColliderMaxTimer, TEXT("Amount of time (in seconds) to remember a kinematic collision connection after it has moved more than Thickness away. Increasing this can reduce jitter at the cost of more computation.")) | ( | TEXT("p.Chaos.KinematicTriangleMeshCollisions.MaxTimer") | , |
| KinematicColliderMaxTimer | , | ||
| TEXT("Amount of time (in seconds) to remember a kinematic collision connection after it has moved more than Thickness away. Increasing this can reduce jitter at the cost of more computation.") | |||
| ) |
| Chaos::Softs::FSolverReal KinematicColliderFalloffMultiplier = (Chaos::Softs::FSolverReal)1.f |
| Chaos::Softs::FSolverReal KinematicColliderMaxDepthMultiplier = (Chaos::Softs::FSolverReal)10.f |
| Chaos::Softs::FSolverReal KinematicColliderMaxTimer = (Chaos::Softs::FSolverReal)0.1f |