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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Chaos/PBDLongRangeConstraintsBase.h"#include "Chaos/Map.h"#include "Chaos/Vector.h"#include "Chaos/Framework/Parallel.h"#include "ChaosStats.h"#include "HAL/IConsoleManager.h"Namespaces | |
| namespace | Chaos |
| namespace | Chaos::Softs |
Functions | |
| DECLARE_CYCLE_STAT (TEXT("Chaos Cloth Compute Geodesic Constraints"), STAT_ChaosClothComputeGeodesicConstraints, STATGROUP_Chaos) | |
Variables | |
| int32 | ChaosPBDLongRangeConstraintsMinParallelBatchSize = 500 |
| FAutoConsoleVariableRef | CVarChaosPBDLongRangeConstraintsMinParallelBatchSize (TEXT("p.Chaos.PBDLongRangeConstraints.MinParallelBatchSize"), ChaosPBDLongRangeConstraintsMinParallelBatchSize, TEXT("The minimum number of long range tethers in a batch to process in parallel."), ECVF_Cheat) |
| DECLARE_CYCLE_STAT | ( | TEXT("Chaos Cloth Compute Geodesic Constraints") | , |
| STAT_ChaosClothComputeGeodesicConstraints | , | ||
| STATGROUP_Chaos | |||
| ) |
| int32 ChaosPBDLongRangeConstraintsMinParallelBatchSize = 500 |
| FAutoConsoleVariableRef CVarChaosPBDLongRangeConstraintsMinParallelBatchSize(TEXT("p.Chaos.PBDLongRangeConstraints.MinParallelBatchSize"), ChaosPBDLongRangeConstraintsMinParallelBatchSize, TEXT("The minimum number of long range tethers in a batch to process in parallel."), ECVF_Cheat) | ( | TEXT("p.Chaos.PBDLongRangeConstraints.MinParallelBatchSize") | , |
| ChaosPBDLongRangeConstraintsMinParallelBatchSize | , | ||
| TEXT("The minimum number of long range tethers in a batch to process in parallel.") | , | ||
| ECVF_Cheat | |||
| ) |