UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PBDLongRangeConstraintsBase.cpp File Reference

Namespaces

namespace  Chaos
 
namespace  Chaos::Softs
 

Functions

 DECLARE_CYCLE_STAT (TEXT("Chaos Cloth Compute Geodesic Constraints"), STAT_ChaosClothComputeGeodesicConstraints, STATGROUP_Chaos)
 

Variables

int32 ChaosPBDLongRangeConstraintsMinParallelBatchSize = 500
 
FAutoConsoleVariableRef CVarChaosPBDLongRangeConstraintsMinParallelBatchSize (TEXT("p.Chaos.PBDLongRangeConstraints.MinParallelBatchSize"), ChaosPBDLongRangeConstraintsMinParallelBatchSize, TEXT("The minimum number of long range tethers in a batch to process in parallel."), ECVF_Cheat)
 

Function Documentation

◆ DECLARE_CYCLE_STAT()

Variable Documentation

◆ ChaosPBDLongRangeConstraintsMinParallelBatchSize

int32 ChaosPBDLongRangeConstraintsMinParallelBatchSize = 500

◆ CVarChaosPBDLongRangeConstraintsMinParallelBatchSize

FAutoConsoleVariableRef CVarChaosPBDLongRangeConstraintsMinParallelBatchSize(TEXT("p.Chaos.PBDLongRangeConstraints.MinParallelBatchSize"), ChaosPBDLongRangeConstraintsMinParallelBatchSize, TEXT("The minimum number of long range tethers in a batch to process in parallel."), ECVF_Cheat) ( TEXT("p.Chaos.PBDLongRangeConstraints.MinParallelBatchSize")  ,
ChaosPBDLongRangeConstraintsMinParallelBatchSize  ,
TEXT("The minimum number of long range tethers in a batch to process in parallel." ,
ECVF_Cheat   
)