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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Chaos/Defines.h"#include "Chaos/Framework/MultiBufferResource.h"#include "Chaos/Framework/PhysicsProxy.h"#include "Chaos/Framework/PhysicsSolverBase.h"#include "Chaos/PBDRigidParticles.h"#include "Chaos/PBDRigidsEvolutionGBF.h"#include "Chaos/PBDCollisionConstraints.h"#include "Chaos/PBDRigidDynamicSpringConstraints.h"#include "Chaos/PBDPositionConstraints.h"#include "Chaos/PBDRigidsEvolutionFwd.h"#include "Chaos/PBDSuspensionConstraints.h"#include "Chaos/PBDJointConstraints.h"#include "Chaos/PerParticleGravity.h"#include "Chaos/ParticleHandle.h"#include "Chaos/Serialization/SolverSerializer.h"#include "Chaos/Transform.h"#include "ChaosSolversModule.h"#include "CoreMinimal.h"#include "Containers/Queue.h"#include "EventManager.h"#include "Field/FieldSystem.h"#include "PBDRigidActiveParticlesBuffer.h"#include "PhysicsProxy/SingleParticlePhysicsProxyFwd.h"#include "PhysicsProxy/JointConstraintProxy.h"#include "PhysicsProxy/SuspensionConstraintProxy.h"#include "SolverEventFilters.h"Go to the source code of this file.
Namespaces | |
| namespace | ChaosTest |
| namespace | Chaos |
| namespace | Chaos::Private |
Macros | |
| #define | PBDRIGID_PREALLOC_COUNT 1024 |
| #define | KINEMATIC_GEOM_PREALLOC_COUNT 100 |
| #define | GEOMETRY_PREALLOC_COUNT 100 |
Enumerations | |
| enum class | Chaos::ELockType : uint8 { Chaos::Read , Chaos::Write } |
Functions | |
| template<typename TSolver > | |
| void | ChaosTest::AdvanceSolverNoPushHelper (TSolver *Solver, Chaos::FReal Dt) |
Variables | |
| int32 | ChaosSolverParticlePoolNumFrameUntilShrink |
| #define GEOMETRY_PREALLOC_COUNT 100 |
| #define KINEMATIC_GEOM_PREALLOC_COUNT 100 |
| #define PBDRIGID_PREALLOC_COUNT 1024 |
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extern |