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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Compression/CompressedBuffer.h"#include "Containers/Array.h"#include "Containers/Map.h"#include "Containers/UnrealString.h"#include "CoreTypes.h"#include "IO/IoHash.h"#include "Misc/EnumClassFlags.h"#include "Templates/Function.h"#include "Templates/UniquePtr.h"#include "UObject/NameTypes.h"#include "Virtualization/VirtualizationTypes.h"Go to the source code of this file.
Classes | |
| struct | UE::Private::FLookupTableEntry |
| struct | UE::FPayloadInfo |
| class | UE::FPackageTrailerBuilder |
| class | UE::FPackageTrailer |
| struct | UE::FPackageTrailer::FHeader |
| struct | UE::FPackageTrailer::FFooter |
Namespaces | |
| namespace | UE |
| namespace | UE::Private |
Enumerations | |
| enum class | UE::EPayloadStorageType : uint8 { UE::Any , UE::Local , UE::Referenced , UE::Virtualized } |
| enum class | UE::EPayloadFilter { UE::CanVirtualize } |
| enum class | UE::EPayloadStatus { UE::NotFound = 0 , UE::StoredLocally , UE::StoredAsReference , UE::StoredVirtualized } |
| enum class | UE::EPayloadAccessMode : uint8 { UE::Local = 0 , UE::Referenced , UE::Virtualized } |
| enum class | UE::EPayloadFlags : uint16 { UE::None = 0 } |
Functions | |
| UE::ENUM_CLASS_FLAGS (EPayloadFlags) | |
| bool | UE::FindPayloadsInPackageFile (const FPackagePath &PackagePath, EPayloadStorageType Filter, TArray< FIoHash > &OutPayloadIds) |
| template<typename CharType > | |
| TStringBuilderBase< CharType > & | UE::operator<< (TStringBuilderBase< CharType > &Builder, EPayloadAccessMode Mode) |
| COREUOBJECT_API FString | LexToString (UE::Virtualization::EPayloadFilterReason FilterFlags) |
| COREUOBJECT_API FString LexToString | ( | UE::Virtualization::EPayloadFilterReason | FilterFlags | ) |