10#include "ParticleModuleEventGenerator.generated.h"
61 , ParticleFrequency(0)
62 , FirstTimeOnly(
false)
64 , UseReflectedImpactVector(
false)
65 , bUseOrbitOffset(
false)
88 virtual void Spawn(
const FSpawnContext&
Context)
override;
91 virtual uint32 RequiredBytesPerInstance()
override;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
EParticleEventType
Definition ParticleSystemComponent.h:80
Definition NameTypes.h:617
Definition EnumAsByte.h:22
Definition ParticleModuleEventBase.h:13
Definition ParticleModuleEventGenerator.h:72
Definition ParticleModuleEventSendToGame.h:13
Definition ParticleModuleTypeDataBase.h:18
@ false
Definition radaudio_common.h:23
Definition ParticleHelper.h:181
Definition HitResult.h:21
Definition ParticleHelper.h:965
Definition ParticleEmitterInstances.h:226
virtual ENGINE_API uint32 RequiredBytes()
Definition ParticleEmitterInstances.cpp:1486
virtual ENGINE_API float Spawn(float DeltaTime)
Definition ParticleEmitterInstances.cpp:1964
Definition ParticleHelper.h:987
Definition ParticleModuleEventGenerator.h:19
Definition UnrealType.h:6865
Definition ObjectPtr.h:488