UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ParticleModuleEventGenerator.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
10#include "ParticleModuleEventGenerator.generated.h"
11
14
17USTRUCT()
19{
21
22
23 UPROPERTY(EditAnywhere, Category=ParticleEvent_GenerateInfo)
25
27 UPROPERTY(EditAnywhere, Category=ParticleEvent_GenerateInfo)
29
31 UPROPERTY(EditAnywhere, Category=ParticleEvent_GenerateInfo)
32 int32 ParticleFrequency;
33
35 UPROPERTY(EditAnywhere, Category=ParticleEvent_GenerateInfo)
36 uint32 FirstTimeOnly:1;
37
39 UPROPERTY(EditAnywhere, Category=ParticleEvent_GenerateInfo)
40 uint32 LastTimeOnly:1;
41
43 UPROPERTY(EditAnywhere, Category=ParticleEvent_GenerateInfo)
44 uint32 UseReflectedImpactVector:1;
45
47 UPROPERTY(EditAnywhere, Category=ParticleEvent_GenerateInfo)
48 uint32 bUseOrbitOffset:1;
49
51 UPROPERTY(EditAnywhere, Category=ParticleEvent_GenerateInfo)
52 FName CustomName;
53
55 UPROPERTY(EditAnywhere, Instanced, Category = ParticleEvent_GenerateInfo)
56 TArray<TObjectPtr<class UParticleModuleEventSendToGame>> ParticleModuleEventsToSendToGame;
57
59 : Type(0)
60 , Frequency(0)
61 , ParticleFrequency(0)
62 , FirstTimeOnly(false)
63 , LastTimeOnly(false)
64 , UseReflectedImpactVector(false)
65 , bUseOrbitOffset(false)
66 {
67 }
68};
69
70UCLASS(editinlinenew, hidecategories=Object, MinimalAPI, meta=(DisplayName = "Event Generator"))
72{
74
75
77 UPROPERTY(EditAnywhere, export, noclear, Category=Events)
79
80
81 //Begin UObject Interface
82#if WITH_EDITOR
83 virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
84#endif // WITH_EDITOR
85 //End UObject Interface
86
87 //Begin UParticleModule Interface
88 virtual void Spawn(const FSpawnContext& Context) override;
89 virtual void Update(const FUpdateContext& Context) override;
91 virtual uint32 RequiredBytesPerInstance() override;
92 virtual uint32 PrepPerInstanceBlock(FParticleEmitterInstance* Owner, void* InstData) override;
93 //End UParticleModule Interface
94
95
106
117
130 virtual bool HandleParticleCollision(FParticleEmitterInstance* Owner, FParticleEventInstancePayload* EventPayload,
132
142 virtual bool HandleParticleBurst(FParticleEmitterInstance* Owner, FParticleEventInstancePayload* EventPayload, const int32 ParticleCount);
143};
144
145
146
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
EParticleEventType
Definition ParticleSystemComponent.h:80
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition NameTypes.h:617
Definition Array.h:670
Definition EnumAsByte.h:22
Definition ParticleModuleEventBase.h:13
Definition ParticleModuleEventGenerator.h:72
Definition ParticleModuleEventSendToGame.h:13
Definition ParticleModuleTypeDataBase.h:18
@ false
Definition radaudio_common.h:23
Definition ParticleHelper.h:181
Definition HitResult.h:21
Definition ParticleHelper.h:965
Definition ParticleEmitterInstances.h:226
virtual ENGINE_API uint32 RequiredBytes()
Definition ParticleEmitterInstances.cpp:1486
virtual ENGINE_API float Spawn(float DeltaTime)
Definition ParticleEmitterInstances.cpp:1964
Definition ParticleHelper.h:987
Definition ParticleModuleEventGenerator.h:19
Definition UnrealType.h:6865
Definition ObjectPtr.h:488