#include <ParticleModuleEventGenerator.h>
◆ FParticleEvent_GenerateInfo()
| FParticleEvent_GenerateInfo::FParticleEvent_GenerateInfo |
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◆ bUseOrbitOffset
| uint32 FParticleEvent_GenerateInfo::bUseOrbitOffset |
Use the orbit offset when computing the position at which the event occurred.
◆ CustomName
| FName FParticleEvent_GenerateInfo::CustomName |
Should the event tag with a custom name? Leave blank for the default.
◆ FirstTimeOnly
| uint32 FParticleEvent_GenerateInfo::FirstTimeOnly |
Only fire the first time (collision only).
◆ Frequency
| int32 FParticleEvent_GenerateInfo::Frequency |
How often to trigger the event (<= 1 means EVERY time).
◆ LastTimeOnly
| uint32 FParticleEvent_GenerateInfo::LastTimeOnly |
Only fire the last time (collision only).
◆ ParticleFrequency
| int32 FParticleEvent_GenerateInfo::ParticleFrequency |
Only fire the first time (collision only).
◆ ParticleModuleEventsToSendToGame
The events we want to fire off when this event has been generated
◆ Type
◆ UseReflectedImpactVector
| uint32 FParticleEvent_GenerateInfo::UseReflectedImpactVector |
Use the impact FVector not the hit normal (collision only).
The documentation for this struct was generated from the following file: