UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FParticleEvent_GenerateInfo Struct Reference

#include <ParticleModuleEventGenerator.h>

Public Member Functions

 FParticleEvent_GenerateInfo ()
 

Public Attributes

TEnumAsByte< EParticleEventTypeType
 
int32 Frequency
 
int32 ParticleFrequency
 
uint32 FirstTimeOnly:1
 
uint32 LastTimeOnly:1
 
uint32 UseReflectedImpactVector:1
 
uint32 bUseOrbitOffset:1
 
FName CustomName
 
TArray< TObjectPtr< class UParticleModuleEventSendToGame > > ParticleModuleEventsToSendToGame
 

Constructor & Destructor Documentation

◆ FParticleEvent_GenerateInfo()

FParticleEvent_GenerateInfo::FParticleEvent_GenerateInfo ( )
inline

Member Data Documentation

◆ bUseOrbitOffset

uint32 FParticleEvent_GenerateInfo::bUseOrbitOffset

Use the orbit offset when computing the position at which the event occurred.

◆ CustomName

FName FParticleEvent_GenerateInfo::CustomName

Should the event tag with a custom name? Leave blank for the default.

◆ FirstTimeOnly

uint32 FParticleEvent_GenerateInfo::FirstTimeOnly

Only fire the first time (collision only).

◆ Frequency

int32 FParticleEvent_GenerateInfo::Frequency

How often to trigger the event (<= 1 means EVERY time).

◆ LastTimeOnly

uint32 FParticleEvent_GenerateInfo::LastTimeOnly

Only fire the last time (collision only).

◆ ParticleFrequency

int32 FParticleEvent_GenerateInfo::ParticleFrequency

Only fire the first time (collision only).

◆ ParticleModuleEventsToSendToGame

TArray<TObjectPtr<class UParticleModuleEventSendToGame> > FParticleEvent_GenerateInfo::ParticleModuleEventsToSendToGame

The events we want to fire off when this event has been generated

◆ Type

TEnumAsByte<EParticleEventType> FParticleEvent_GenerateInfo::Type

The type of event.

◆ UseReflectedImpactVector

uint32 FParticleEvent_GenerateInfo::UseReflectedImpactVector

Use the impact FVector not the hit normal (collision only).


The documentation for this struct was generated from the following file: