UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ParticleModuleEventReceiverBase.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
10#include "ParticleModuleEventReceiverBase.generated.h"
11
13
14UCLASS(editinlinenew, hidecategories=Object, abstract)
16{
18
19
20 UPROPERTY(EditAnywhere, Category=Source)
21 TEnumAsByte<EParticleEventType> EventGeneratorType;
22
24 UPROPERTY(EditAnywhere, Category=Source)
25 FName EventName;
26
27
35 virtual bool WillProcessParticleEvent(EParticleEventType InEventType)
36 {
37 if ((EventGeneratorType == EPET_Any) || (InEventType == EventGeneratorType))
38 {
39 return true;
40 }
41
42 return false;
43 }
44
54 virtual bool ProcessParticleEvent(FParticleEmitterInstance* Owner, FParticleEventData& InEvent, float DeltaTime)
55 {
56 return false;
57 }
58};
59
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
EParticleEventType
Definition ParticleSystemComponent.h:80
Definition NameTypes.h:617
Definition EnumAsByte.h:22
Definition ParticleModuleEventBase.h:13
Definition ParticleModuleEventReceiverBase.h:16
Definition ParticleEmitterInstances.h:226
Definition ParticleSystemComponent.h:224