UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ParticleModuleEventReceiverSpawn.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
11#include "ParticleModuleEventReceiverSpawn.generated.h"
12
15
16UCLASS(editinlinenew, hidecategories=Object, meta=(DisplayName = "EventReceiver Spawn"))
18{
20
21
22 UPROPERTY(EditAnywhere, Category=Spawn)
23 struct FRawDistributionFloat SpawnCount;
24
31 UPROPERTY(EditAnywhere, Category=Spawn)
32 uint32 bUseParticleTime:1;
33
38 UPROPERTY(EditAnywhere, Category=Location)
39 uint32 bUsePSysLocation:1;
40
45 UPROPERTY(EditAnywhere, Category=Velocity)
46 uint32 bInheritVelocity:1;
47
51 UPROPERTY(EditAnywhere, Category=Velocity)
52 struct FRawDistributionVector InheritVelocityScale;
53
57 UPROPERTY(EditAnywhere, Category = Collision)
58 TArray<TObjectPtr<UPhysicalMaterial>> PhysicalMaterials;
59
64 UPROPERTY(EditAnywhere, Category = Collision)
65 uint32 bBanPhysicalMaterials : 1;
66
68 void InitializeDefaults();
69
70 //Begin UObject Interface
71#if WITH_EDITOR
72 virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
73#endif // WITH_EDITOR
74 virtual void PostInitProperties() override;
75 //End UObject Interface
76
77 //~ Begin UParticleModuleEventBase Interface
78 virtual bool ProcessParticleEvent(FParticleEmitterInstance* Owner, FParticleEventData& InEvent, float DeltaTime) override;
79 //~ End UParticleModuleEventBase Interface
80};
81
82
83
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition Array.h:670
Definition ParticleModuleEventReceiverBase.h:16
Definition ParticleModuleEventReceiverSpawn.h:18
Definition PhysicalMaterial.h:104
Definition ParticleEmitterInstances.h:226
virtual ENGINE_API float Spawn(float DeltaTime)
Definition ParticleEmitterInstances.cpp:1964
Definition ParticleSystemComponent.h:224
Definition UnrealType.h:6865
Definition DistributionFloat.h:28
Definition DistributionVector.h:59