UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ParticleSystemStateStream.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
8#include "ParticleSystemStateStream.generated.h"
9
10class UFXSystemAsset;
11
13// Static state for mesh instance. Can only be set upon creation
14
20
21
23// Dynamic state for mesh instance. Can be updated inside ticks
24
38
39
41// Mesh state stream id used for registering dependencies and find statestream
42
44
45
47// Interface for creating mesh instances
48
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
constexpr uint32 ParticleSystemStateStreamId
Definition ParticleSystemStateStream.h:43
#define DECLARE_STATESTREAM(Type)
Definition StateStreamDefinitions.h:9
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition ParticleSystemStateStream.h:50
virtual FParticleSystemHandle Game_CreateInstance(const FParticleSystemStaticState &Ss, const FParticleSystemDynamicState &Ds)=0
virtual void SetOtherBackend(IParticleSystemStateStream *Other)
Definition ParticleSystemStateStream.h:55
Definition ParticleSystem.h:118
Definition ParticleSystemStateStream.h:27
Definition ParticleSystemStateStreamHandle.h:15
Definition ParticleSystemStateStream.h:17
Definition TransformStateStreamHandle.h:15
Definition ObjectPtr.h:488