UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
constexpr uint32 ParticleSystemStateStreamId
Definition ParticleSystemStateStream.h:43
Definition ParticleSystemStateStream.h:50
virtual FParticleSystemHandle Game_CreateInstance(const FParticleSystemStaticState &Ss, const FParticleSystemDynamicState &Ds)=0
virtual void SetOtherBackend(IParticleSystemStateStream *Other)
Definition ParticleSystemStateStream.h:55
Definition ParticleSystemStateStream.h:27
Definition ParticleSystemStateStreamHandle.h:15
Definition ParticleSystemStateStream.h:17