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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Navigation/PathFollowingComponent.h"#include "AbstractNavData.h"#include "AIConfig.h"#include "AIController.h"#include "AISystem.h"#include "BrainComponent.h"#include "Engine/Canvas.h"#include "GameFramework/Controller.h"#include "GameFramework/Pawn.h"#include "NavFilters/NavigationQueryFilter.h"#include "Navigation/MetaNavMeshPath.h"#include "NavigationSystem.h"#include "NavLinkCustomInterface.h"#include "NavMesh/RecastNavMesh.h"#include "TimerManager.h"#include "UObject/Package.h"#include "VisualLogger/VisualLogger.h"#include "VisualLogger/VisualLoggerTypes.h"Namespaces | |
| namespace | UE |
| namespace | UE::Navigation |
| namespace | UE::Navigation::Private |
Macros | |
| #define | SHIPPING_STATIC |
Functions | |
| DEFINE_LOG_CATEGORY (LogPathFollowing) | |
| FORCEINLINE FVector | UE::Navigation::Private::FindGoalLocation (const UPathFollowingComponent &Component, const AActor &GoalActor, const INavAgentInterface *GoalNavAgent, float &GoalRadius, float &GoalHalfHeight) |
| void | LogBlockHelper (AActor *LogOwner, INavMovementInterface *NavMoveInterface, float RadiusPct, float HeightPct, const FVector &SegmentStart, const FVector &SegmentEnd) |
| FString | GetPathDescHelper (FNavPathSharedPtr Path) |
| #define SHIPPING_STATIC |
| DEFINE_LOG_CATEGORY | ( | LogPathFollowing | ) |
| FString GetPathDescHelper | ( | FNavPathSharedPtr | Path | ) |