UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PathViews.cpp File Reference
#include "Misc/PathViews.h"
#include "Algo/Find.h"
#include "Algo/FindLast.h"
#include "Algo/Replace.h"
#include "Containers/ArrayView.h"
#include "Containers/StringView.h"
#include "Containers/UnrealString.h"
#include "HAL/PlatformMisc.h"
#include "HAL/PlatformProcess.h"
#include "Math/UnrealMathUtility.h"
#include "Misc/AsciiSet.h"
#include "Misc/AssertionMacros.h"
#include "Misc/CString.h"
#include "Misc/Char.h"
#include "Misc/PathViewsPrivate.h"
#include "Misc/StringBuilder.h"
#include "String/Find.h"
#include "String/ParseTokens.h"
#include "Templates/Function.h"

Namespaces

namespace  UE4PathViews_Private
 

Functions

void UE4PathViews_Private::CollapseRemoveAt (FStringBuilderBase &Builder, int32 Index, int32 Count)
 
void UE4PathViews_Private::CollapseRemoveAt (FString &String, int32 Index, int32 Count)
 
template<typename WritableStringType >
void UE4PathViews_Private::CollapseRelativeDirectoriesImplTemplate (WritableStringType &InOutPath, bool bCollapseAllPossible, bool &bOutAllCollapsed)
 
void UE4PathViews_Private::CollapseRelativeDirectoriesImpl (FStringBuilderBase &InOutPath, bool bCollapseAllPossible, bool &bOutAllCollapsed)
 
void UE4PathViews_Private::CollapseRelativeDirectoriesImpl (FString &InOutPath, bool bCollapseAllPossible, bool &bOutAllCollapsed)