10#include "PawnNoiseEmitterComponent.generated.h"
26 UPROPERTY(EditDefaultsOnly, Category =
"AI Perception", AdvancedDisplay)
27 uint32 bAIPerceptionSystemCompatibilityMode : 1;
35 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Noise Settings")
52 float LastRemoteNoiseVolume;
56 float LastRemoteNoiseTime;
60 float LastLocalNoiseVolume;
64 float LastLocalNoiseTime;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
ENGINE_API void MakeNoise(float Loudness=1.f, APawn *NoiseInstigator=nullptr, FVector NoiseLocation=FVector::ZeroVector, float MaxRange=0.f, FName Tag=NAME_None)
Definition Actor.cpp:3358
FName Tag const
Definition Actor.h:3810
Definition ActorComponent.h:152
Definition PawnNoiseEmitterComponent.h:20
NO_LOGGING.
Definition AudioMixerPlatformAndroid.cpp:53