UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PhysicsInitialization.cpp File Reference

Macros

#define APEX_STATICALLY_LINKED   0
 

Functions

TAutoConsoleVariable< floatCVarToleranceScaleLength (TEXT("p.ToleranceScale_Length"), 100.f, TEXT("The approximate size of objects in the simulation. Default: 100"), ECVF_ReadOnly)
 
TAutoConsoleVariable< floatCVarToleranceScaleSpeed (TEXT("p.ToleranceScale_Speed"), 1000.f, TEXT("The typical magnitude of velocities of objects in simulation. Default: 1000"), ECVF_ReadOnly)
 
bool InitGamePhysCore ()
 
void TermGamePhysCore ()
 

Macro Definition Documentation

◆ APEX_STATICALLY_LINKED

#define APEX_STATICALLY_LINKED   0

Function Documentation

◆ CVarToleranceScaleLength()

TAutoConsoleVariable< float > CVarToleranceScaleLength ( TEXT("p.ToleranceScale_Length")  ,
100.  f,
TEXT("The approximate size of objects in the simulation. Default: 100")  ,
ECVF_ReadOnly   
)

◆ CVarToleranceScaleSpeed()

TAutoConsoleVariable< float > CVarToleranceScaleSpeed ( TEXT("p.ToleranceScale_Speed")  ,
1000.  f,
TEXT("The typical magnitude of velocities of objects in simulation. Default: 1000")  ,
ECVF_ReadOnly   
)

◆ InitGamePhysCore()

bool InitGamePhysCore ( )

◆ TermGamePhysCore()

void TermGamePhysCore ( )