UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PhysicsThreadLibrary.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "UObject/Object.h"
10#include "UObject/UnrealType.h"
12#include "UObject/Interface.h"
17#include "PhysicsThreadLibrary.generated.h"
18
19UCLASS(meta = (ScriptName = "PhysicsThreadLibrary"), MinimalAPI)
21{
23
24
31 UFUNCTION(BlueprintCallable, Category = "Utilities")
32 static void AddForce(FBodyInstanceAsyncPhysicsTickHandle Handle, FVector Force, bool bAccelChange = false)
33 {
34 if (Handle)
35 {
36 if(bAccelChange)
37 {
38 Handle->AddForce(Force * Handle->M());
39 }
40 else
41 {
42 Handle->AddForce(Force);
43 }
44 }
45 }
46
47};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition BlueprintFunctionLibrary.h:16
Definition PhysicsThreadLibrary.h:21
Definition BodyInstance.h:307