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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "UObject/ObjectMacros.h"#include "UObject/Class.h"#include "Engine/EngineTypes.h"#include "CollisionQueryParams.h"#include "EngineDefines.h"#include "GameFramework/PlayerController.h"#include "Physics/PhysicsInterfaceCore.h"#include "Physics/PhysicsInterfaceTypes.h"#include "PhysicsPublic.h"#include "BodyInstanceCore.h"#include "BodyInstance.generated.h"Go to the source code of this file.
Classes | |
| struct | FInitBodySpawnParams |
| struct | Chaos::Private::FInitBodiesHelperBaseInternal |
| struct | TInitBodiesHelperBase< InAllocatorType > |
| struct | FInitBodiesHelper< bCompileStatic, InAllocatorType > |
| struct | FInitBodiesHelperWithData< bCompileStatic > |
| struct | FCollisionResponse |
| struct | TStructOpsTypeTraits< FCollisionResponse > |
| struct | FBodyInstanceAsyncPhysicsTickHandle |
| struct | FBodyInstance |
| struct | FBodyInstance::FAsyncTermBodyPayload |
| struct | FBodyInstance::FWeldInfo |
| struct | TStructOpsTypeTraits< FBodyInstance > |
Namespaces | |
| namespace | EDOFMode |
| namespace | Chaos |
| namespace | Chaos::Private |
Macros | |
| #define | UE_API ENGINE_API |
| #define | CHAOS_DEBUG_NAME 0 |
| #define | USE_BODYINSTANCE_DEBUG_NAMES (!NO_LOGGING && CHAOS_DEBUG_NAME) |
Typedefs | |
| using | FInitBodiesHelperBase = TInitBodiesHelperBase< FDefaultAllocator > |
Enumerations | |
| enum | EDOFMode::Type : int { EDOFMode::Default , EDOFMode::SixDOF , EDOFMode::YZPlane , EDOFMode::XZPlane , EDOFMode::XYPlane , EDOFMode::CustomPlane , EDOFMode::None } |
| enum class | BodyInstanceSceneState : uint8 { NotAdded , AwaitingAdd , Added , AwaitingRemove , Removed } |
| #define CHAOS_DEBUG_NAME 0 |
| #define UE_API ENGINE_API |
| #define USE_BODYINSTANCE_DEBUG_NAMES (!NO_LOGGING && CHAOS_DEBUG_NAME) |
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strong |
| ENGINE_API int32 FillInlineShapeArray_AssumesLocked | ( | PhysicsInterfaceTypes::FInlineShapeArray & | Array, |
| const FPhysicsActorHandle & | Actor | ||
| ) |
| ENGINE_API FArchive & operator<< | ( | FArchive & | Ar, |
| FBodyInstance & | BodyInst | ||
| ) |