#include <BodyInstance.h>
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| | FInitBodiesHelperWithData () |
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| | FInitBodiesHelperWithData (TArray< FBodyInstance * > &&InBodies, TArray< FTransform > &&InTransforms, class UBodySetup *InBodySetup, class UPrimitiveComponent *InPrimitiveComp, FPhysScene *InRBScene, const FInitBodySpawnParams &InSpawnParams, FPhysicsAggregateHandle InAggregate, IPhysicsBodyInstanceOwner *InBodyInstanceOwner=nullptr) |
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| | FInitBodiesHelperWithData (const FInitBodiesHelperWithData &InHelper) |
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| | FInitBodiesHelperWithData (FInitBodiesHelperWithData &&InHelper) |
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| FInitBodiesHelperWithData & | operator= (const FInitBodiesHelperWithData &InHelper)=delete |
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| FInitBodiesHelperWithData & | operator= (FInitBodiesHelperWithData &&InHelper)=delete |
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| ENGINE_API | TInitBodiesHelperBase (TArray< FBodyInstance *, FDefaultAllocator > &InBodies, TArray< FTransform, FDefaultAllocator > &InTransforms, class UBodySetup *InBodySetup, class UPrimitiveComponent *InPrimitiveComp, FPhysScene *InRBScene, const FInitBodySpawnParams &InSpawnParams, FPhysicsAggregateHandle InAggregate, IPhysicsBodyInstanceOwner *InBodyInstanceOwner=nullptr) |
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| ENGINE_API | TInitBodiesHelperBase (TArray< FBodyInstance *, FDefaultAllocator > &InBodies, TArray< FTransform, FDefaultAllocator > &InTransforms, class UBodySetup *InBodySetup, class UPrimitiveComponent *InComponent, UObject *InSourceObject, FPhysScene *InRBScene, const FInitBodySpawnParams &InSpawnParams, FPhysicsAggregateHandle InAggregate, IPhysicsBodyInstanceOwner *InBodyInstanceOwner=nullptr) |
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| | TInitBodiesHelperBase (const TInitBodiesHelperBase &InHelper)=delete |
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| | TInitBodiesHelperBase (TInitBodiesHelperBase &&InHelper)=delete |
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| TInitBodiesHelperBase & | operator= (const TInitBodiesHelperBase &InHelper)=delete |
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| TInitBodiesHelperBase & | operator= (TInitBodiesHelperBase &&InHelper)=delete |
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| bool | IsStatic () const |
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| void | CreateActor_AssumesLocked (FBodyInstance *Instance, const FTransform &Transform) const |
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| bool | CreateShapes_AssumesLocked (FBodyInstance *Instance) const |
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| bool | CreateShapesAndActors () |
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| void | InitBodies () |
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◆ FInitBodiesHelperWithData() [1/4]
template<
bool bCompileStatic>
◆ FInitBodiesHelperWithData() [2/4]
template<
bool bCompileStatic>
◆ FInitBodiesHelperWithData() [3/4]
template<
bool bCompileStatic>
◆ FInitBodiesHelperWithData() [4/4]
template<
bool bCompileStatic>
◆ operator=() [1/2]
template<
bool bCompileStatic>
◆ operator=() [2/2]
template<
bool bCompileStatic>
◆ OwnedBodies
template<
bool bCompileStatic>
◆ OwnedTransforms
template<
bool bCompileStatic>
The documentation for this struct was generated from the following file: