UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PlatformEventsComponent.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "PlatformEventsComponent.generated.h"
9
13UCLASS(ClassGroup=Utility, HideCategories=(Activation, "Components|Activation", Collision), meta=(BlueprintSpawnableComponent), MinimalAPI)
15 : public UActorComponent
16{
18
19
25 UFUNCTION(BlueprintCallable, Category="Components|Activation")
27
34 UFUNCTION(BlueprintCallable, Category="Components|Activation")
36
47 UFUNCTION(BlueprintCallable, Category="Components|Activation")
49
50public:
51
53
55 UPROPERTY(BlueprintAssignable)
57
59 UPROPERTY(BlueprintAssignable)
61
62public:
63
64 // UActorComponent overrides
65
66 ENGINE_API virtual void OnRegister() override;
67 ENGINE_API virtual void OnUnregister() override;
68
70
73};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define DECLARE_DYNAMIC_MULTICAST_DELEGATE(DelegateName)
Definition DelegateCombinations.h:38
EConvertibleLaptopMode
Definition GenericPlatformMisc.h:223
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition ActorComponent.h:152