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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "GameFramework/PlayerInput.h"#include "Engine/World.h"#include "Misc/App.h"#include "GlobalRenderResources.h"#include "UObject/UObjectIterator.h"#include "GameFramework/PlayerController.h"#include "Engine/Canvas.h"#include "GameFramework/WorldSettings.h"#include "Engine/LocalPlayer.h"#include "GameFramework/InputSettings.h"Classes | |
| struct | FDelegateDispatchDetails |
| struct | FAxisDelegate |
| struct | UE::Input::FAxisDelegateDetails |
| struct | UE::Input::FVectorAxisDelegateDetails |
| struct | UE::Input::FDelegateDispatchDetailsSorter |
Namespaces | |
| namespace | UE |
| namespace | UE::Input |
Functions | |
| DECLARE_CYCLE_STAT (TEXT(" PC Gesture Recognition"), STAT_PC_GestureRecognition, STATGROUP_PlayerController) | |
| DEFINE_LOG_CATEGORY (LogPlayerInput) | |
| const TCHAR * | UE::Input::LexToString (const EInputEvent Event) |
| void | UE::Input::SortAndExecuteDelegates () |
Variables | |
| bool | bExecutingBindCommand = false |
| DECLARE_CYCLE_STAT | ( | TEXT(" PC Gesture Recognition") | , |
| STAT_PC_GestureRecognition | , | ||
| STATGROUP_PlayerController | |||
| ) |
| DEFINE_LOG_CATEGORY | ( | LogPlayerInput | ) |