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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Public Member Functions | |
| FDelegateDispatchDetails (const uint32 InEventIndex, const uint32 InFoundIndex, const FInputChord &InChord, FInputActionUnifiedDelegate InDelegate, const EInputEvent InKeyEvent, const FInputActionBinding *InSourceAction=NULL) | |
| FDelegateDispatchDetails (const uint32 InEventIndex, const uint32 InFoundIndex, FInputTouchUnifiedDelegate InDelegate, const FVector InLocation, const ETouchIndex::Type InFingerIndex) | |
| FDelegateDispatchDetails (const uint32 InEventIndex, const uint32 InFoundIndex, FInputGestureUnifiedDelegate InDelegate, const float InValue) | |
Runtime struct that gathers up the different kinds of delegates that might be issued
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| FInputActionUnifiedDelegate FDelegateDispatchDetails::ActionDelegate |
| FInputChord FDelegateDispatchDetails::Chord |
| uint32 FDelegateDispatchDetails::EventIndex |
| ETouchIndex::Type FDelegateDispatchDetails::FingerIndex |
| uint32 FDelegateDispatchDetails::FoundIndex |
| FInputGestureUnifiedDelegate FDelegateDispatchDetails::GestureDelegate |
| float FDelegateDispatchDetails::GestureValue |
| TEnumAsByte<EInputEvent> FDelegateDispatchDetails::KeyEvent |
| const FInputActionBinding* FDelegateDispatchDetails::SourceAction |
| FInputTouchUnifiedDelegate FDelegateDispatchDetails::TouchDelegate |
| FVector FDelegateDispatchDetails::TouchLocation |