UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FInputActionBinding Struct Reference

#include <InputComponent.h>

+ Inheritance diagram for FInputActionBinding:

Public Member Functions

 FInputActionBinding ()
 
 FInputActionBinding (const FName InActionName, const EInputEvent InKeyEvent)
 
FName GetActionName () const
 
bool IsPaired () const
 
int32 GetHandle () const
 
bool operator== (const FInputActionBinding &Rhs)
 
bool IsValid ()
 
void GenerateNewHandle ()
 
- Public Member Functions inherited from FInputBinding
 FInputBinding ()
 

Public Attributes

TEnumAsByte< EInputEventKeyEvent
 
FInputActionUnifiedDelegate ActionDelegate
 
- Public Attributes inherited from FInputBinding
uint8 bConsumeInput:1
 
uint8 bExecuteWhenPaused:1
 

Friends

class UInputComponent
 

Detailed Description

Binds a delegate to an action.

Constructor & Destructor Documentation

◆ FInputActionBinding() [1/2]

FInputActionBinding::FInputActionBinding ( )
inline

◆ FInputActionBinding() [2/2]

FInputActionBinding::FInputActionBinding ( const FName  InActionName,
const EInputEvent  InKeyEvent 
)
inline

Member Function Documentation

◆ GenerateNewHandle()

void FInputActionBinding::GenerateNewHandle ( )

◆ GetActionName()

FName FInputActionBinding::GetActionName ( ) const
inline

◆ GetHandle()

int32 FInputActionBinding::GetHandle ( ) const
inline

◆ IsPaired()

bool FInputActionBinding::IsPaired ( ) const
inline

◆ IsValid()

bool FInputActionBinding::IsValid ( )
inline

Indicates GenerateNewHandle was called

◆ operator==()

bool FInputActionBinding::operator== ( const FInputActionBinding Rhs)
inline

Friends And Related Symbol Documentation

◆ UInputComponent

friend class UInputComponent
friend

Member Data Documentation

◆ ActionDelegate

FInputActionUnifiedDelegate FInputActionBinding::ActionDelegate

The delegate bound to the action

◆ KeyEvent

TEnumAsByte<EInputEvent> FInputActionBinding::KeyEvent

Key event to bind it to, e.g. pressed, released, double click


The documentation for this struct was generated from the following files: