UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PolygonTriangulation.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "Containers/Array.h"
6#include "GeometryBase.h"
7#include "IndexTypes.h"
8#include "Math/MathFwd.h"
9#include "VectorTypes.h"
10
11namespace UE { namespace Geometry { struct FIndex3i; } }
12namespace UE { namespace Math { template <typename T> struct TVector2; } }
13namespace UE { namespace Math { template <typename T> struct TVector; } }
14
16{
17 using namespace UE::Geometry;
18 using namespace UE::Math;
19
26 template<typename RealType>
28
29
30 template<typename RealType>
32
33
40 template<typename RealType>
42
43}
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition Array.h:670
Definition PolygonTriangulation.cpp:10
void GEOMETRYCORE_API ComputePolygonPlane(const TArray< TVector< RealType > > &VertexPositions, TVector< RealType > &PlaneNormalOut, TVector< RealType > &PlanePointOut)
void GEOMETRYCORE_API TriangulateSimplePolygon(const TArray< TVector2< RealType > > &VertexPositions, TArray< FIndex3i > &OutTriangles, bool bOrientAsHoleFill=true)
Definition ParametricSurfaceData.h:18
Definition Sphere.cpp:10
Definition AdvancedWidgetsModule.cpp:13
Definition Vector2D.h:38
Definition Vector.h:51