UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PostProcessAA.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "ScreenPass.h"
7
8enum class EFXAAQuality : uint32
9{
10 // Lowest Quality / Fastest
11 Q0,
12 Q1,
13 Q2,
14 Q3,
15 Q4,
16 Q5,
17 // Highest Quality / Slowest
18 MAX
19};
20
22
24{
25 // [Optional] Render to the specified output. If invalid, a new texture is created and returned.
27
28 // [Required] HDR scene color to filter.
30
31 // FXAA filter quality.
33};
34
35FScreenPassTexture RENDERER_API AddFXAAPass(FRDGBuilder& GraphBuilder, const FSceneView& View, const FFXAAInputs& Inputs);
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EFXAAQuality
Definition PostProcessAA.h:9
EFXAAQuality GetFXAAQuality()
Definition PostProcessAA.cpp:52
FScreenPassTexture RENDERER_API AddFXAAPass(FRDGBuilder &GraphBuilder, const FSceneView &View, const FFXAAInputs &Inputs)
Definition PostProcessAA.cpp:57
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition RenderGraphBuilder.h:49
Definition SceneView.h:1425
Definition PostProcessAA.h:24
FScreenPassTexture SceneColor
Definition PostProcessAA.h:29
EFXAAQuality Quality
Definition PostProcessAA.h:32
FScreenPassRenderTarget OverrideOutput
Definition PostProcessAA.h:26
Definition ScreenPass.h:83
Definition ScreenPass.h:41