UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ProceduralFoliageBlockingVolume.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
9#include "FoliageType.h"
10#include "ProceduralFoliageBlockingVolume.generated.h"
11
13
15UCLASS(MinimalAPI)
17{
19
20 UPROPERTY(Category = ProceduralFoliage, EditAnywhere)
21 TObjectPtr<AProceduralFoliageVolume> ProceduralFoliageVolume;
22
23 UPROPERTY(Category = ProceduralFoliage, EditAnywhere)
24 FFoliageDensityFalloff DensityFalloff;
25};
26
27
28
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition ProceduralFoliageBlockingVolume.h:17
Definition ProceduralFoliageVolume.h:16
Definition Volume.h:18
Definition FoliageType.h:84
Definition ObjectPtr.h:488