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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Async/Fundamental/Scheduler.h"#include "Async/Fundamental/Task.h"#include "Async/ManualResetEvent.h"#include "Async/TaskGraphInterfaces.h"#include "Containers/Array.h"#include "Containers/Map.h"#include "CoreMinimal.h"#include "Experimental/ConcurrentLinearAllocator.h"#include "Experimental/Containers/FAAArrayQueue.h"#include "Experimental/Misc/ExecutionResource.h"#include "GenericPlatform/GenericPlatformAffinity.h"#include "HAL/CriticalSection.h"#include "HAL/Platform.h"#include "HAL/PlatformAffinity.h"#include "HAL/PlatformCrt.h"#include "HAL/PlatformProcess.h"#include "HAL/ThreadSafeCounter.h"#include "HAL/UnrealMemory.h"#include "Misc/AssertionMacros.h"#include "Misc/IQueuedWork.h"#include "Misc/MemStack.h"#include "Misc/ScopeLock.h"#include "QueuedThreadPool.h"#include "ScopeRWLock.h"#include "Stats/Stats.h"#include "Templates/Atomic.h"#include "Templates/Function.h"#include "Templates/RefCounting.h"#include <atomic>Go to the source code of this file.
Classes | |
| class | FQueuedThreadPoolWrapper |
| class | FQueuedThreadPoolWrapper::FScheduledWork |
| class | FQueuedThreadPoolDynamicWrapper |
| class | FQueuedThreadPoolTaskGraphWrapper |
| class | FQueuedLowLevelThreadPool |
Variables | |
| constexpr auto | DefaultQueuedWorkPriorityWrapper = [](EQueuedWorkPriority InPriority) { return InPriority; } |
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inlineconstexpr |