#include <QueuedThreadPoolWrapper.h>
◆ FScheduledWork() [1/3]
| FQueuedThreadPoolWrapper::FScheduledWork::FScheduledWork |
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◆ FScheduledWork() [2/3]
| FQueuedThreadPoolWrapper::FScheduledWork::FScheduledWork |
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const FScheduledWork & |
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delete |
◆ FScheduledWork() [3/3]
| FQueuedThreadPoolWrapper::FScheduledWork::FScheduledWork |
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const FScheduledWork && |
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delete |
◆ ~FScheduledWork()
| FQueuedThreadPoolWrapper::FScheduledWork::~FScheduledWork |
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◆ DoThreadedWork()
| virtual void FQueuedThreadPoolWrapper::FScheduledWork::DoThreadedWork |
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inlineoverrideprotectedvirtual |
This is where the real thread work is done. All work that is done for this queued object should be done from within the call to this function.
Implements IQueuedWork.
◆ GetDebugName()
| const TCHAR * FQueuedThreadPoolWrapper::FScheduledWork::GetDebugName |
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Returns text to identify the Work, for debug/log purposes only
Reimplemented from IQueuedWork.
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ FQueuedThreadPoolWrapper
◆ Work
| IQueuedWork* FQueuedThreadPoolWrapper::FScheduledWork::Work |
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protected |
The documentation for this class was generated from the following files: