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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <IQueuedWork.h>
Inheritance diagram for IQueuedWorkInternalData:Public Member Functions | |
| virtual bool | Retract ()=0 |
| virtual | ~IQueuedWorkInternalData () |
Public Member Functions inherited from FThreadSafeRefCountedObject | |
| FThreadSafeRefCountedObject ()=default | |
| FThreadSafeRefCountedObject (const FThreadSafeRefCountedObject &Rhs)=delete | |
| FThreadSafeRefCountedObject & | operator= (const FThreadSafeRefCountedObject &Rhs)=delete |
| virtual | ~FThreadSafeRefCountedObject () |
| FReturnedRefCountValue | AddRef () const |
| uint32 | Release () const |
| uint32 | GetRefCount () const |
Interface for internal data of queued work objects.
This interface can be used to track some data between the individual function invokations of the FQueuedThreadPool Usually it is used to store some internal state to support cancellation without having to look it up from a map.
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inlinevirtual |
Virtual destructor so that child implementations are guaranteed a chance to clean up any resources they allocated.
called during retraction, when a task is pulled from being worked on. the return value specifies if the cancellation succeded