Go to the source code of this file.
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| EPixelFormat | GetBlockCompressedFormatUAVAliasFormat (EPixelFormat Format) |
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| bool | IsUnormFormat (EPixelFormat Format) |
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| bool | IsSnormFormat (EPixelFormat Format) |
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| bool | IsUintFormat (EPixelFormat Format) |
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| bool | IsSintFormat (EPixelFormat Format) |
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| RHI_API ERHIAccess | RHIGetDefaultResourceState (ETextureCreateFlags InUsage, bool bInHasInitialData) |
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| RHI_API ERHIAccess | RHIGetDefaultResourceState (EBufferUsageFlags InUsage, bool bInHasInitialData) |
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| RHI_API void | DecodeRenderTargetMode (ESimpleRenderTargetMode Mode, ERenderTargetLoadAction &ColorLoadAction, ERenderTargetStoreAction &ColorStoreAction, ERenderTargetLoadAction &DepthLoadAction, ERenderTargetStoreAction &DepthStoreAction, ERenderTargetLoadAction &StencilLoadAction, ERenderTargetStoreAction &StencilStoreAction, FExclusiveDepthStencil DepthStencilUsage) |
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| void | TransitionRenderPassTargets (FRHICommandList &RHICmdList, const FRHIRenderPassInfo &RPInfo) |
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| void | ClearRenderTarget (FRHICommandList &RHICmdList, FRHITexture *Texture, uint32 MipIndex=0, uint32 ArraySlice=0) |
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| void | TransitionAndCopyTexture (FRHICommandList &RHICmdList, FRHITexture *SrcTexture, FRHITexture *DstTexture, const FRHICopyTextureInfo &Info) |
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| uint32 | GetVertexCountForPrimitiveCount (uint32 NumPrimitives, uint32 PrimitiveType) |
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| uint32 | ComputeAnisotropyRT (int32 InitializerMaxAnisotropy) |
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| RHI_API void | SetDepthBoundsTest (FRHICommandList &RHICmdList, float WorldSpaceDepthNear, float WorldSpaceDepthFar, const FMatrix &ProjectionMatrix) |
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| RHI_API uint32 | RHIGetSyncInterval () |
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| RHI_API float | RHIGetSyncSlackMS () |
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| RHI_API void | RHIGetPresentThresholds (float &OutTopPercent, float &OutBottomPercent) |
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| RHI_API bool | RHIGetSyncAllowVariable () |
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| void | RHICompleteGraphEventOnFlip (uint64 PresentIndex, FGraphEventRef Event) |
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| RHI_API void | RHITriggerTaskEventOnFlip (uint64 PresentIndex, const UE::Tasks::FTaskEvent &TaskEvent) |
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| RHI_API void | RHISetFrameDebugInfo (uint64 PresentIndex, uint64 FrameIndex, uint64 InputTime) |
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| RHI_API void | RHISetVsyncDebugInfo (FRHIFlipDetails &NewFlipFrame) |
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| RHI_API void | RHIInitializeFlipTracking () |
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| RHI_API void | RHIShutdownFlipTracking () |
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| RHI_API float | RHIGetFrameTime () |
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| RHI_API void | RHICalculateFrameTime () |
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| RHI_API EGpuVendorId | RHIGetPreferredAdapterVendor () |
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◆ DUMP_TRANSITION
◆ ENABLE_TRANSITION_DUMP
| #define ENABLE_TRANSITION_DUMP 1 |
◆ ClearRenderTarget()
Performs a clear render pass on an RHI texture. The texture is expected to be in the RTV state.
◆ ComputeAnisotropyRT()
| uint32 ComputeAnisotropyRT |
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int32 |
InitializerMaxAnisotropy | ) |
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inline |
◆ DecodeRenderTargetMode()
Convert the ESimpleRenderTargetMode into usable values
◆ GetBlockCompressedFormatUAVAliasFormat()
◆ GetVertexCountForPrimitiveCount()
Computes the vertex count for a given number of primitives of the specified type.
- Parameters
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| NumPrimitives | The number of primitives. |
| PrimitiveType | The type of primitives. |
- Returns
- The number of vertices.
◆ IsSintFormat()
◆ IsSnormFormat()
◆ IsUintFormat()
◆ IsUnormFormat()
◆ RHICalculateFrameTime()
◆ RHICompleteGraphEventOnFlip()
Signals the completion of the specified task graph event when the given frame has flipped.
◆ RHIGetDefaultResourceState() [1/2]
Get the best default resource state for the given buffer creation flags
◆ RHIGetDefaultResourceState() [2/2]
Get the best default resource state for the given texture creation flags
◆ RHIGetFrameTime()
Sets the FrameIndex and InputTime for the current frame.
◆ RHIGetPreferredAdapterVendor()
Returns the VendorID of the preferred vendor or -1 if none were specified.
◆ RHIGetPresentThresholds()
Returns the top and bottom vsync present thresholds (the values of rhi.PresentThreshold.Top and rhi.PresentThreshold.Bottom)
◆ RHIGetSyncAllowVariable()
Returns the value of the rhi.SyncAllowVariable CVar.
◆ RHIGetSyncInterval()
Returns the value of the rhi.SyncInterval CVar.
◆ RHIGetSyncSlackMS()
Returns the value of the rhi.SyncSlackMS CVar or length of a full frame interval if the frame offset system is disabled.
◆ RHIInitializeFlipTracking()
◆ RHISetFrameDebugInfo()
Sets the FrameIndex and InputTime for the current frame.
◆ RHISetVsyncDebugInfo()
Sets the Vsync information for a new frame
◆ RHIShutdownFlipTracking()
◆ RHITriggerTaskEventOnFlip()
◆ SetDepthBoundsTest()
◆ TransitionAndCopyTexture()
◆ TransitionRenderPassTargets()