![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
Functions | |
| FORCEINLINE bool | LineCheckWithTriangle (const FVector &V1, const FVector &V2, const FVector &V3, const FVector &Start, const FVector &End) |
| float | RayIntersectBenchmark () |
| FORCEINLINE bool LineCheckWithTriangle | ( | const FVector & | V1, |
| const FVector & | V2, | ||
| const FVector & | V3, | ||
| const FVector & | Start, | ||
| const FVector & | End | ||
| ) |
Line Check With Triangle Algorithm based on "Fast, Minimum Storage Ray/Triangle Intersection" Returns true if the line segment does hit the triangle
code duplication to not get a different result if the source gets optimized
| float RayIntersectBenchmark | ( | ) |