UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
RayTracingTraversalStatistics.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "RHIDefinitions.h"
7
8#if RHI_RAYTRACING
9
12#include "ShaderParameters.h"
13
14class FViewInfo;
15
17{
21
23 {
25 };
26
29 void AddPrintPass(FRDGBuilder& GraphBuilder, const FViewInfo& View, const FTraceRayInlineStatisticsData& TraversalData);
30}
31
32#endif // RHI_RAYTRACING
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
void Init()
Definition LockFreeList.h:4
#define SHADER_PARAMETER_RDG_BUFFER_UAV(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1812
#define BEGIN_SHADER_PARAMETER_STRUCT(StructTypeName, DllStorage)
Definition ShaderParameterMacros.h:1482
#define END_SHADER_PARAMETER_STRUCT()
Definition ShaderParameterMacros.h:1485
Definition RenderGraphResources.h:1321
Definition RenderGraphBuilder.h:49
Definition SceneRendering.h:1132
void SetParameters(FRDGBuilder &GraphBuilder, const FShaderPrintData &InData, FShaderParameters &OutParameters)
Definition ShaderPrint.cpp:265