UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ReliabilityHandlerComponent.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "Containers/Array.h"
6#include "Containers/Queue.h"
7#include "CoreMinimal.h"
8#include "CoreTypes.h"
10#include "PacketHandler.h"
12
13class FArchive;
14class FString;
15struct FBitReader;
16struct FBitWriter;
17
18
19class UE_DEPRECATED(5.3, "This handler is not supported. For fully-reliable data, use reliable RPCs or a separate connection with a reliable protocol.")
21{
22public:
23 /* Initializes default data */
25
26 virtual void CountBytes(FArchive& Ar) const;
27
28 virtual void Initialize() override;
29
30 virtual bool IsValid() const override;
31
32 virtual void Tick(float DeltaTime) override;
33
34 virtual void Incoming(FBitReader& Packet) override;
35 virtual void Outgoing(FBitWriter& Packet, FOutPacketTraits& Traits) override;
36
37 /* Queues a packet for resending */
39
40 UE_DEPRECATED(4.21, "Use the PacketTraits version for sending packets with additional flags and options")
42 {
45 }
46
55 {
56 QueuePacketForResending(Packet, CountBits, Traits);
57
58 BufferedPackets[BufferedPackets.Num()-1]->FromComponent = InComponent;
59 }
60
61 virtual int32 GetReservedPacketBits() const override;
62
63protected:
64 /* Buffered Packets in case they need to be resent */
65 TArray<BufferedPacket*> BufferedPackets;
66
67 /* Latest Packet ID */
69
70 /* Latest Packet ID that was ACKED */
72
73 /* Latest Remote Packet ID */
75
76 /* Latest Remote Packet ID that was ACKED */
78
79 /* How long to wait before resending an UNACKED packet */
81
82 /* Last time we resent UNACKED packets */
83 double LastResendTime;
84};
85
86/* Reliability Module Interface */
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
uint8_t uint8
Definition binka_ue_file_header.h:8
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition Archive.h:1208
Definition PacketHandler.h:940
Definition ReliabilityHandlerComponent.h:88
virtual TSharedPtr< HandlerComponent > CreateComponentInstance(FString &Options) override
Definition ReliabilityHandlerComponent.cpp:174
Definition PacketHandler.h:728
virtual PACKETHANDLER_API void CountBytes(FArchive &Ar) const
Definition PacketHandler.cpp:540
virtual void Initialize()=0
virtual int32 GetReservedPacketBits() const =0
virtual bool IsValid() const =0
Definition ReliabilityHandlerComponent.Build.cs:7
Definition Array.h:670
Definition SharedPointer.h:692
Definition BitReader.h:25
Definition BitWriter.h:22
Definition PacketTraits.h:21