UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FOutPacketTraits Struct Reference

#include <PacketTraits.h>

Public Attributes

bool bAllowCompression = true
 
uint32 NumAckBits = 0
 
uint32 NumBunchBits = 0
 
bool bIsKeepAlive = false
 
bool bIsCompressed = false
 

Detailed Description

Contains metadata and flags, which provide information on the traits of a packet - what it contains and how to process it.

Member Data Documentation

◆ bAllowCompression

bool FOutPacketTraits::bAllowCompression = true

Flags - may trigger modification of packet and traits Whether or not the packet can/should be compressed

◆ bIsCompressed

bool FOutPacketTraits::bIsCompressed = false

Whether or not the packet has been compressed

◆ bIsKeepAlive

bool FOutPacketTraits::bIsKeepAlive = false

Whether or not this is a keepalive packet

◆ NumAckBits

uint32 FOutPacketTraits::NumAckBits = 0

Traits The number of ack bits in the packet - reflecting UNetConnection.NumAckBits

◆ NumBunchBits

uint32 FOutPacketTraits::NumBunchBits = 0

The number of bunch bits in the packet - reflecting UNetConnection.NumBunchBits


The documentation for this struct was generated from the following file: