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◆ GGameThreadTime
How many cycles the gamethread used (excluding idle time). It's set once per frame in FViewport::Draw.
◆ GGameThreadTimeCriticalPath
How many cycles the gamethread used, including dependent wait time.
◆ GGameThreadWaitTime
How much idle time in the game thread. It's set once per frame in FViewport::Draw.
How much idle time on the game thread. It's set once per frame in FViewport::Draw.
◆ GInputLatencyTimer
◆ GPauseRenderingRealtimeClock
Whether to pause the global realtime clock for the rendering thread (read and write only on main thread).
◆ GRenderingRealtimeClock
Global realtime clock for the rendering thread.
◆ GRenderThreadTime
How many cycles the renderthread used (excluding idle time). It's set once per frame in FViewport::Draw.
◆ GRenderThreadTimeCriticalPath
How many cycles the renderthread used, including dependent wait time.
◆ GRenderThreadWaitTime
How many cycles the renderthread was waiting. It's set once per frame in FViewport::Draw.
How many cycles of wait time renderthread used. It's set once per frame in FViewport::Draw.
◆ GRHIThreadTime
How many cycles the rhithread used (excluding idle time).
◆ GSwapBufferTime
How many cycles it took to swap buffers to present the frame.