7#include "ReplaySubsystem.generated.h"
22UCLASS(DisplayName =
"Replay Subsystem", MinimalAPI)
30 ENGINE_API virtual void Deinitialize()
override;
61 UFUNCTION(BlueprintCallable, Category=Replay)
62 ENGINE_API FString GetActiveReplayName()
const;
69 UFUNCTION(BlueprintCallable, Category = Replay)
77 UFUNCTION(BlueprintCallable, Category=Replay)
87 UFUNCTION(BlueprintCallable, Category=Replay)
90 UFUNCTION(BlueprintCallable, Category=Replay)
101 ENGINE_API virtual bool IsReplayDeferred(
const FString& ReplayName)
const;
133 UFUNCTION(BlueprintCallable, Category=Replay)
154 void OnSeamlessTravelStart(
UWorld* CurrentWorld, const FString& LevelName);
155 void OnSeamlessLevelTransition(
UWorld* CurrentWorld);
156 void OnCopyWorldData(
UWorld* CurrentWorld,
UWorld* LoadedWorld);
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define ENUM_CLASS_FLAGS(Enum)
Definition EnumClassFlags.h:6
return true
Definition ExternalRpcRegistry.cpp:601
const bool
Definition NetworkReplayStreaming.h:178
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition SubsystemCollection.h:15
Definition SharedPointer.h:692
Definition GameInstanceSubsystem.h:17
Definition ReplayNetConnection.h:13
Definition ReplaySubsystem.h:24
Definition ReplaySubsystem.cpp:15
Definition ReplaySubsystem.h:12
EStopReplayFlags
Definition ReplaySubsystem.h:14
Definition AdvancedWidgetsModule.cpp:13
Definition WeakObjectPtrTemplates.h:25