UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UReplayNetConnection Class Reference

#include <ReplayNetConnection.h>

+ Inheritance diagram for UReplayNetConnection:

Public Member Functions

ENGINE_API UReplayNetConnection (const FObjectInitializer &ObjectInitializer)
 
virtual ENGINE_API void Tick (float DeltaSEconds) override
 
virtual ENGINE_API void InitConnection (UNetDriver *InDriver, EConnectionState InState, const FURL &InURL, int32 InConnectionSpeed=0, int32 InMaxPacket=0) override
 
virtual ENGINE_API FString LowLevelGetRemoteAddress (bool bAppendPort=false) override
 
virtual ENGINE_API FString LowLevelDescribe () override
 
virtual ENGINE_API void LowLevelSend (void *Data, int32 CountBits, FOutPacketTraits &Traits) override
 
virtual ENGINE_API int32 IsNetReady (bool bSaturate) override
 
virtual bool IsNetReady () const override
 
virtual ENGINE_API void HandleClientPlayer (APlayerController *PC, UNetConnection *NetConnection) override
 
virtual ENGINE_API TSharedPtr< const FInternetAddrGetRemoteAddr () override
 
virtual ENGINE_API bool ClientHasInitializedLevel (const ULevel *TestLevel) const override
 
virtual FString RemoteAddressToString () override
 
virtual ENGINE_API void CleanUp () override
 
virtual ENGINE_API void Serialize (FArchive &Ar) override
 
virtual ENGINE_API void NotifyActorDestroyed (AActor *Actor, bool IsSeamlessTravel=false) override
 
virtual ENGINE_API bool IsReplayReady () const override
 
virtual ENGINE_API void NotifyActorChannelCleanedUp (UActorChannel *Channel, EChannelCloseReason CloseReason) override
 
virtual void InitRemoteConnection (UNetDriver *InDriver, class FSocket *InSocket, const FURL &InURL, const class FInternetAddr &InRemoteAddr, EConnectionState InState, int32 InMaxPacket=0, int32 InPacketOverhead=0) override
 
virtual void InitLocalConnection (UNetDriver *InDriver, class FSocket *InSocket, const FURL &InURL, EConnectionState InState, int32 InMaxPacket=0, int32 InPacketOverhead=0) override
 
ENGINE_API void StartRecording ()
 
ENGINE_API void AddEvent (const FString &Group, const FString &Meta, const TArray< uint8 > &Data)
 
ENGINE_API void AddOrUpdateEvent (const FString &EventName, const FString &Group, const FString &Meta, const TArray< uint8 > &Data)
 
ENGINE_API void AddUserToReplay (const FString &UserString)
 
FString GetActiveReplayName () const
 
float GetReplayCurrentTime () const
 
float GetReplayTotalTime () const
 
ENGINE_API bool IsSavingCheckpoint () const
 
ENGINE_API void OnSeamlessTravelStart (UWorld *CurrentWorld, const FString &LevelName)
 
ENGINE_API void SetAnalyticsProvider (TSharedPtr< IAnalyticsProvider > InProvider)
 
ENGINE_API void SetCheckpointSaveMaxMSPerFrame (const float InCheckpointSaveMaxMSPerFrame)
 
ENGINE_API void RequestCheckpoint ()
 
ENGINE_API bool SetExternalDataForObject (UObject *OwningObject, const uint8 *Src, const int32 NumBits)
 
- Public Member Functions inherited from UNetConnection
bool IsInternalAck () const
 
void SetInternalAck (bool bValue)
 
bool IsReplay () const
 
void SetReplay (bool bValue)
 
bool IsForceInitialDirty () const
 
void SetForceInitialDirty (bool bValue)
 
bool IsUnlimitedBunchSizeAllowed () const
 
void SetUnlimitedBunchSizeAllowed (bool bValue)
 
virtual ENGINE_API ~UNetConnection ()
 
void ResetPacketBitCounts ()
 
TMap< FString, TArray< float > > & GetActorsStarvedByClassTimeMap ()
 
void ResetActorsStarvedByClassTimeMap ()
 
ENGINE_API uint32 GetClientHandshakeId () const
 
ENGINE_API void SetClientHandshakeId (uint32 InClientHandshakeId)
 
ENGINE_API const EConnectionState GetConnectionState () const
 
ENGINE_API void SetConnectionState (EConnectionState ConnectionState)
 
ENGINE_API bool IsClosingOrClosed () const
 
double GetLastRecvAckTime () const
 
double GetConnectTime () const
 
float GetAverageJitterInMS () const
 
int32 GetInTotalHandlerPackets () const
 
const FNetConnectionPacketLossGetInLossPercentage () const
 
const FNetConnectionPacketLossGetOutLossPercentage () const
 
uint32 GetNetworkCustomVersion (const FGuid &VersionGuid) const
 
void SetNetworkCustomVersions (const FCustomVersionContainer &CustomVersions)
 
UE::Net::FConnectionHandle GetConnectionHandle () const
 
uint32 GetConnectionId () const
 
void SetConnectionId (uint32 InConnectionId)
 
ENGINE_API uint32 GetParentConnectionId () const
 
FNetTraceCollectorGetInTraceCollector () const
 
FNetTraceCollectorGetOutTraceCollector () const
 
AActorGetConnectionViewTarget () const
 
void RemoveActorChannel (AActor *Actor)
 
void AddActorChannel (AActor *Actor, UActorChannel *Channel)
 
UActorChannelFindActorChannelRef (const TWeakObjectPtr< AActor > &Actor)
 
UActorChannel ** FindActorChannel (const TWeakObjectPtr< AActor > &Actor)
 
bool ContainsActorChannel (const TWeakObjectPtr< AActor > &Actor)
 
int32 ActorChannelsNum () const
 
FActorChannelMap::TConstIterator ActorChannelConstIterator () const
 
const FActorChannelMapActorChannelMap () const
 
UReplicationConnectionDriverGetReplicationConnectionDriver ()
 
void SetReplicationConnectionDriver (UReplicationConnectionDriver *NewReplicationConnectionDriver)
 
void TearDownReplicationConnectionDriver ()
 
void SetPackageVersionUE (FPackageFileVersion InPackageVersionUE)
 
void SetPackageVersionLicenseeUE (int32 InPackageVersionLicenseeUE)
 
void SetEngineVersion (const FEngineVersion &InEngineVersion)
 
void SetNetVersionsOnArchive (FArchive &Ar) const
 
void AddDestructionInfo (FActorDestructionInfo *DestructionInfo)
 
void RemoveDestructionInfo (FActorDestructionInfo *DestructionInfo)
 
void ResetDestructionInfos ()
 
TSet< FNetworkGUID > & GetDestroyedStartupOrDormantActorGUIDs ()
 
FName GetClientWorldPackageName () const
 
ENGINE_API void SetClientWorldPackageName (FName NewClientWorldPackageName)
 
ENGINE_API void UpdateLevelVisibility (const struct FUpdateLevelVisibilityLevelInfo &LevelVisibility)
 
const TSet< FName > & GetClientMakingVisibleLevelNames () const
 
ENGINE_API void SetLocalPlayerFunction (TFunction< class ULocalPlayer *(UNetConnection *, APlayerController *)> GetPlayerFunction)
 
ENGINE_API TFunction< class ULocalPlayer *(UNetConnection *, APlayerController *)> GetLocalPlayerFunction ()
 
 DECLARE_MULTICAST_DELEGATE_ThreeParams (FOnConnectionOpened, UNetConnection *, APlayerController *, UNetConnection *)
 
FOnConnectionOpenedGetOnConnectionOpened ()
 
ENGINE_API bool ShouldReplicateVoicePacketFrom (const FUniqueNetId &Sender)
 
ENGINE_API UNetConnection (const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get())
 
ENGINE_API UNetConnection (FVTableHelper &Helper)
 
virtual ENGINE_API void FinishDestroy () override
 
virtual ENGINE_API UWorldGetWorld () const override
 
void ReadInput (float DeltaSeconds)
 
virtual UChildConnectionGetUChildConnection ()
 
virtual ENGINE_API FString Describe ()
 
virtual ENGINE_API void InitSendBuffer ()
 
virtual ENGINE_API void AssertValid ()
 
virtual ENGINE_API void FlushNet (bool bIgnoreSimulation=false)
 
ENGINE_API bool IsPacketSequenceWindowFull (uint32 SafetyMargin=0U)
 
virtual int32 GetAddrPort (void)
 
ENGINE_API UChildConnectionGetChildConnectionWithNetPlayerIndex (const int32 NetPlayerIndex)
 
ENGINE_API bool GetNetPlayerIndex (UChildConnection *ChildConnection, int32 *OutNetPlayerIndex)
 
ENGINE_API UChildConnectionCreateChild (int32 *OutNetPlayerIndex)
 
ENGINE_API UChildConnectionCreateChildWithNetPlayerIndex (int32 NetPlayerIndex)
 
ENGINE_API void RemoveChild (UChildConnection *ChildConnection)
 
void Close ()
 
void Close (FNetCloseResult &&CloseReason)
 
ENGINE_API void Close (FNetResult &&CloseReason)
 
ENGINE_API void GracefulClose (FNetResult &&CloseReason)
 
virtual void GracefulClose (FNetCloseResult &&CloseReason)
 
virtual ENGINE_API void InitBase (UNetDriver *InDriver, class FSocket *InSocket, const FURL &InURL, EConnectionState InState, int32 InMaxPacket=0, int32 InPacketOverhead=0)
 
virtual ENGINE_API void InitHandler ()
 
virtual ENGINE_API void InitSequence (int32 IncomingSequence, int32 OutgoingSequence)
 
virtual ENGINE_API void NotifyAnalyticsProvider ()
 
ENGINE_API void EnableEncryption (const FEncryptionData &EncryptionData)
 
ENGINE_API void EnableEncryptionServer (const FEncryptionData &EncryptionData)
 
ENGINE_API void SetEncryptionData (const FEncryptionData &EncryptionData)
 
ENGINE_API void SendClientEncryptionAck ()
 
ENGINE_API void EnableEncryption ()
 
virtual ENGINE_API bool IsEncryptionEnabled () const
 
virtual ENGINE_API TSharedPtr< FObjectReplicatorCreateReplicatorForNewActorChannel (UObject *Object)
 
int32 WriteBitsToSendBuffer (const uint8 *Bits, const int32 SizeInBits, const uint8 *ExtraBits=NULL, const int32 ExtraSizeInBits=0, EWriteBitsDataType DataType=EWriteBitsDataType::Unknown)
 
int64 GetFreeSendBufferBits ()
 
void PopLastStart ()
 
 UE_DEPRECATED (5.4, "ClientHasInitializedLevelFor is deprecated. Use ClientHasInitializedLevel and pass the actor's level (Actor->GetLevel()) instead.") ENGINE_API virtual bool ClientHasInitializedLevelFor(const AActor *TestActor) const
 
virtual ENGINE_API void ReceivedRawPacket (void *Data, int32 Count)
 
ENGINE_API int32 SendRawBunch (FOutBunch &Bunch, bool InAllowMerge, const FNetTraceCollector *BunchCollector)
 
int32 SendRawBunch (FOutBunch &Bunch, bool InAllowMerge)
 
int32 GetMaxSingleBunchSizeBits () const
 
UNetDriverGetDriver ()
 
const UNetDriverGetDriver () const
 
ENGINE_API UChannelCreateChannelByName (const FName &ChName, EChannelCreateFlags CreateFlags, int32 ChannelIndex=INDEX_NONE)
 
virtual ENGINE_API void ReceivedPacket (FBitReader &Reader, bool bIsReinjectedPacket=false, bool bDispatchPacket=true)
 
virtual ENGINE_API void DispatchPacket (FBitReader &Reader, int32 PacketId, bool &bOutSkipAck, bool &bOutHasBunchErrors)
 
void ReceivedNak (int32 NakPacketId)
 
void ResetGameWorldState ()
 
void SlowAssertValid ()
 
ENGINE_API class UVoiceChannelGetVoiceChannel ()
 
virtual ENGINE_API void FlushDormancy (class AActor *Actor)
 
ENGINE_API void ForcePropertyCompare (AActor *Actor)
 
void FlushDormancyForObject (AActor *DormantActor, UObject *ReplicatedObject)
 
virtual ENGINE_API void SetClientLoginState (const EClientLoginState::Type NewState)
 
ENGINE_API void SetExpectedClientLoginMsgType (const uint8 NewType)
 
ENGINE_API bool IsClientMsgTypeValid (const uint8 ClientMsgType)
 
ENGINE_API bool TrackLogsPerSecond ()
 
virtual ENGINE_API float GetTimeoutValue ()
 
void StartTickingChannel (UChannel *Channel)
 
void StopTickingChannel (UChannel *Channel)
 
int32 GetNumTickingChannels () const
 
FHistogram GetNetHistogram () const
 
bool HasReceivedClientPacket ()
 
ENGINE_API void SetPlayerOnlinePlatformName (const FName InPlayerOnlinePlatformName)
 
FName GetPlayerOnlinePlatformName () const
 
void SetAllowExistingChannelIndex (bool bAllow)
 
void SetIgnoreActorBunches (bool bInIgnoreActorBunches, TSet< FNetworkGUID > &&InIgnoredBunchGuids)
 
void SetReserveDestroyedChannels (bool bInReserveChannels)
 
bool IsReservingDestroyedChannels () const
 
void AddReservedChannel (int32 ChIndex)
 
void SetIgnoreReservedChannels (bool bInIgnoreReservedChannels)
 
TArray< FOutBunch * > & GetOutgoingBunches ()
 
void StoreDormantReplicator (AActor *OwnerActor, UObject *Object, const TSharedRef< FObjectReplicator > &ObjectReplicator)
 
TSharedPtr< FObjectReplicatorFindAndRemoveDormantReplicator (AActor *OwnerActor, UObject *Object)
 
void RemoveDormantReplicator (AActor *Actor, UObject *Object)
 
void CleanupDormantReplicatorsForActor (AActor *Actor)
 
ENGINE_API void ExecuteOnAllDormantReplicators (UE::Net::FExecuteForEachDormantReplicator ExecuteFunction)
 
void ExecuteOnAllDormantReplicatorsOfActor (AActor *OwnerActor, UE::Net::FExecuteForEachDormantReplicator ExecuteFunction)
 
void CleanupStaleDormantReplicators ()
 
void PreTickDispatch ()
 
void PostTickDispatch ()
 
void FlushPacketOrderCache (bool bFlushWholeCache=false)
 
int32 GetTotalOutOfOrderPackets () const
 
int32 GetTotalOutOfOrderPacketsLost () const
 
int32 GetTotalOutOfOrderPacketsRecovered () const
 
int32 GetTotalOutOfOrderPacketsDuplicate () const
 
void SetPacketOSReceiveTime (const FPacketTimestamp &InOSReceiveTime, bool bInIsOSReceiveTimeLocal)
 
virtual void NotifyActorNetGUID (UActorChannel *Channel)
 
ENGINE_API void ConsumeQueuedActorDelinquencyAnalytics (FNetQueuedActorDelinquencyAnalytics &Out)
 
ENGINE_API const FNetQueuedActorDelinquencyAnalyticsGetQueuedActorDelinquencyAnalytics () const
 
ENGINE_API void ResetQueuedActorDelinquencyAnalytics ()
 
ENGINE_API void ConsumeSaturationAnalytics (FNetConnectionSaturationAnalytics &Out)
 
ENGINE_API const FNetConnectionSaturationAnalyticsGetSaturationAnalytics () const
 
ENGINE_API void ResetSaturationAnalytics ()
 
ENGINE_API void ConsumePacketAnalytics (FNetConnectionPacketAnalytics &Out)
 
ENGINE_API const FNetConnectionPacketAnalyticsGetPacketAnalytics () const
 
ENGINE_API void ResetPacketAnalytics ()
 
ENGINE_API void TrackReplicationForAnalytics (const bool bWasSaturated)
 
uint32 GetOutTotalNotifiedPackets () const
 
ENGINE_API void SendChallengeControlMessage ()
 
void SendChallengeControlMessage (const FEncryptionKeyResponse &Response)
 
bool GetPendingCloseDueToReplicationFailure () const
 
ENGINE_API void SetPendingCloseDueToReplicationFailure ()
 
FNetLevelVisibilityTransactionId UpdateLevelStreamStatusChangedTransactionId (const ULevelStreaming *LevelObject, const FName PackageName, bool bShouldBeVisible)
 
AActorGetRepContextActor () const
 
ULevelGetRepContextLevel () const
 
bool GetAutoFlush () const
 
void SetAutoFlush (bool bValue)
 
FRPCDoSDetectionGetRPCDoS ()
 
UE::Net::FNetConnectionFaultRecovery * GetFaultRecovery ()
 
UE::Net::FNetPingGetNetPing ()
 
void SendCloseReason (FNetCloseResult &&CloseReason)
 
ENGINE_API void SendCloseReason (FNetResult &&CloseReason)
 
ENGINE_API void HandleReceiveCloseReason (const FString &CloseReasonList)
 
ENGINE_API bool HandleReceiveNetUpgrade (uint32 RemoteNetworkVersion, EEngineNetworkRuntimeFeatures RemoteNetworkFeatures, UE::Net::ENetUpgradeSource NetUpgradeSource=UE::Net::ENetUpgradeSource::ControlChannel)
 
UE::Net::FDormantObjectMapGetDormantFlushedObjectsForActor (AActor *Actor)
 
void ClearDormantFlushedObjectsForActor (AActor *Actor)
 
- Public Member Functions inherited from UPlayer
virtual ENGINE_API void SwitchController (class APlayerController *PC)
 
ENGINE_API FString ConsoleCommand (const FString &Cmd, bool bWriteToLog=true)
 
ENGINE_API APlayerControllerGetPlayerController (const UWorld *const InWorld) const
 
virtual ENGINE_API void ReceivedPlayerController (APlayerController *NewController)
 
- Public Member Functions inherited from UObject
COREUOBJECT_API UObject ()
 
COREUOBJECT_API UObject (const FObjectInitializer &ObjectInitializer)
 
COREUOBJECT_API UObject (EStaticConstructor, EObjectFlags InFlags)
 
COREUOBJECT_API UObject (FVTableHelper &Helper)
 
COREUOBJECT_API UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
template<class TReturnType >
TReturnTypeCreateEditorOnlyDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
COREUOBJECT_API void GetDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects)
 
COREUOBJECT_API UObjectGetDefaultSubobjectByName (FName ToFind)
 
virtual COREUOBJECT_API void PostInitProperties ()
 
virtual COREUOBJECT_API void PostReinitProperties ()
 
virtual void PostCDOContruct ()
 
virtual COREUOBJECT_API void PreSaveRoot (FObjectPreSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PostSaveRoot (FObjectPostSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PreSave (FObjectPreSaveContext SaveContext)
 
virtual COREUOBJECT_API void CollectSaveOverrides (FObjectCollectSaveOverridesContext SaveContext)
 
UE_FORCEINLINE_HINT bool Modify (bool bAlwaysMarkDirty=true)
 
UE_FORCEINLINE_HINT bool IsCapturingAsRootObjectForTransaction () const
 
virtual bool ResolveSubobject (const TCHAR *SubObjectPath, UObject *&OutObject, bool bLoadIfExists)
 
virtual bool IsReadyForAsyncPostLoad () const
 
virtual COREUOBJECT_API void PostLoad ()
 
virtual COREUOBJECT_API void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
virtual COREUOBJECT_API void BeginDestroy ()
 
virtual bool IsReadyForFinishDestroy ()
 
virtual COREUOBJECT_API void Serialize (FStructuredArchive::FRecord Record)
 
virtual void ShutdownAfterError ()
 
virtual void PostInterpChange (FProperty *PropertyThatChanged)
 
virtual COREUOBJECT_API void PostRename (UObject *OldOuter, const FName OldName)
 
virtual void PreDuplicate (FObjectDuplicationParameters &DupParams)
 
virtual void PostDuplicate (bool bDuplicateForPIE)
 
virtual void PostDuplicate (EDuplicateMode::Type DuplicateMode)
 
virtual COREUOBJECT_API bool NeedsLoadForClient () const
 
virtual COREUOBJECT_API bool NeedsLoadForServer () const
 
virtual COREUOBJECT_API bool NeedsLoadForTargetPlatform (const class ITargetPlatform *TargetPlatform) const
 
virtual bool NeedsLoadForEditorGame () const
 
virtual bool IsEditorOnly () const
 
virtual bool HasNonEditorOnlyReferences () const
 
virtual bool IsPostLoadThreadSafe () const
 
virtual COREUOBJECT_API bool IsDestructionThreadSafe () const
 
virtual COREUOBJECT_API void GetPreloadDependencies (TArray< UObject * > &OutDeps)
 
virtual void GetPrestreamPackages (TArray< UObject * > &OutPrestream)
 
virtual void ExportCustomProperties (FOutputDevice &Out, uint32 Indent)
 
virtual void ImportCustomProperties (const TCHAR *SourceText, FFeedbackContext *Warn)
 
virtual void PostEditImport ()
 
virtual void PostReloadConfig (class FProperty *PropertyThatWasLoaded)
 
virtual COREUOBJECT_API bool Rename (const TCHAR *NewName=nullptr, UObject *NewOuter=nullptr, ERenameFlags Flags=REN_None)
 
virtual FString GetDesc ()
 
COREUOBJECT_API UScriptStructGetSparseClassDataStruct () const
 
virtual bool GetNativePropertyValues (TMap< FString, FString > &out_PropertyValues, uint32 ExportFlags=0) const
 
virtual COREUOBJECT_API void GetResourceSizeEx (FResourceSizeEx &CumulativeResourceSize)
 
SIZE_T GetResourceSizeBytes (EResourceSizeMode::Type Mode)
 
virtual FName GetExporterName (void)
 
COREUOBJECT_API void CallAddReferencedObjects (FReferenceCollector &Collector)
 
virtual FRestoreForUObjectOverwriteGetRestoreForUObjectOverwrite ()
 
virtual bool AreNativePropertiesIdenticalTo (UObject *Other) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (TArray< FAssetRegistryTag > &OutTags) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetData &Out) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context, FAssetData &Out) const
 
virtual COREUOBJECT_API bool IsAsset () const
 
virtual COREUOBJECT_API FPrimaryAssetId GetPrimaryAssetId () const
 
virtual COREUOBJECT_API bool IsLocalizedResource () const
 
virtual COREUOBJECT_API bool IsSafeForRootSet () const
 
virtual COREUOBJECT_API void TagSubobjects (EObjectFlags NewFlags)
 
virtual COREUOBJECT_API void GetLifetimeReplicatedProps (TArray< class FLifetimeProperty > &OutLifetimeProps) const
 
virtual COREUOBJECT_API void GetReplicatedCustomConditionState (FCustomPropertyConditionState &OutActiveState) const
 
virtual COREUOBJECT_API void RegisterReplicationFragments (UE::Net::FFragmentRegistrationContext &Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags)
 
virtual COREUOBJECT_API bool IsNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsFullNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsSupportedForNetworking () const
 
virtual void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > &ObjList)
 
virtual COREUOBJECT_API void PreNetReceive ()
 
virtual COREUOBJECT_API void PostNetReceive ()
 
virtual void PostRepNotifies ()
 
virtual COREUOBJECT_API void PreDestroyFromReplication ()
 
COREUOBJECT_API bool IsSelected () const
 
COREUOBJECT_API void SerializeScriptProperties (FArchive &Ar) const
 
COREUOBJECT_API void SerializeScriptProperties (FStructuredArchive::FSlot Slot) const
 
COREUOBJECT_API void ReinitializeProperties (UObject *SourceObject=NULL, struct FObjectInstancingGraph *InstanceGraph=NULL)
 
COREUOBJECT_API FString GetDetailedInfo () const
 
COREUOBJECT_API bool ConditionalBeginDestroy ()
 
COREUOBJECT_API bool ConditionalFinishDestroy ()
 
COREUOBJECT_API void ConditionalPostLoad ()
 
COREUOBJECT_API void ConditionalPreload ()
 
COREUOBJECT_API void ConditionalPostLoadSubobjects (struct FObjectInstancingGraph *OuterInstanceGraph=NULL)
 
bool IsBasedOnArchetype (const UObject *const SomeObject) const
 
COREUOBJECT_API UFunctionFindFunction (FName InName) const
 
COREUOBJECT_API UFunctionFindFunctionChecked (FName InName) const
 
virtual COREUOBJECT_API void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject * > &ObjectMapping) const
 
COREUOBJECT_API void CollectDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects, bool bIncludeNestedSubobjects=false) const
 
COREUOBJECT_API bool CheckDefaultSubobjects (bool bForceCheck=false) const
 
COREUOBJECT_API void SaveConfig (uint64 RequiredPropertyFlags=CPF_Config, const TCHAR *Filename=nullptr, FConfigCacheIni *Config=GConfig, bool bAllowCopyToDefaultObject=true)
 
COREUOBJECT_API void SaveConfig (const FSaveConfigContext &Context)
 
COREUOBJECT_API void UpdateDefaultConfigFile (const FString &SpecificFileLocation="")
 
COREUOBJECT_API bool TryUpdateDefaultConfigFile (const FString &SpecificFileLocation="", bool bWarnIfFail=true)
 
COREUOBJECT_API void UpdateGlobalUserConfigFile ()
 
COREUOBJECT_API void UpdateProjectUserConfigFile ()
 
COREUOBJECT_API void UpdateSinglePropertyInConfigFile (const FProperty *InProperty, const FString &InConfigIniName)
 
COREUOBJECT_API FString GetDefaultConfigFilename () const
 
COREUOBJECT_API FString GetGlobalUserConfigFilename () const
 
COREUOBJECT_API FString GetProjectUserConfigFilename () const
 
virtual const TCHARGetConfigOverridePlatform () const
 
virtual void OverrideConfigSection (FString &SectionName)
 
virtual void OverridePerObjectConfigSection (FString &SectionName)
 
COREUOBJECT_API void LoadConfig (UClass *ConfigClass=nullptr, const TCHAR *Filename=nullptr, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=nullptr, TArray< UE::ConfigAccessTracking::FConfigAccessData > *OutAccessedKeys=nullptr)
 
COREUOBJECT_API void ReloadConfig (UClass *ConfigClass=NULL, const TCHAR *Filename=NULL, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=NULL)
 
COREUOBJECT_API void ParseParms (const TCHAR *Parms)
 
COREUOBJECT_API void OutputReferencers (FOutputDevice &Ar, FReferencerInformationList *Referencers=NULL)
 
COREUOBJECT_API void RetrieveReferencers (TArray< FReferencerInformation > *OutInternalReferencers, TArray< FReferencerInformation > *OutExternalReferencers)
 
COREUOBJECT_API void SetLinker (FLinkerLoad *LinkerLoad, int32 LinkerIndex, bool bShouldDetachExisting=true, bool bSilenceLogs=false)
 
COREUOBJECT_API UObjectGetArchetype () const
 
COREUOBJECT_API void GetArchetypeInstances (TArray< UObject * > &Instances)
 
COREUOBJECT_API void InstanceSubobjectTemplates (struct FObjectInstancingGraph *InstanceGraph=NULL)
 
template<class T >
bool Implements () const
 
virtual COREUOBJECT_API void ProcessEvent (UFunction *Function, void *Parms)
 
virtual int32 GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
virtual bool CallRemoteFunction (UFunction *Function, void *Parms, struct FOutParmRec *OutParms, FFrame *Stack)
 
COREUOBJECT_API bool CallFunctionByNameWithArguments (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor, bool bForceCallWithNonExec=false)
 
COREUOBJECT_API void CallFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
 DECLARE_FUNCTION (ProcessInternal)
 
virtual bool ProcessConsoleExec (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor)
 
COREUOBJECT_API void SkipFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
virtual UClassRegenerateClass (UClass *ClassToRegenerate, UObject *PreviousCDO)
 
COREUOBJECT_API bool IsInBlueprint () const
 
COREUOBJECT_API void DestroyNonNativeProperties ()
 
virtual void MarkAsEditorOnlySubobject ()
 
COREUOBJECT_API void AbortInsideMemberFunction () const
 
 DECLARE_FUNCTION (execUndefined)
 
 DECLARE_FUNCTION (execLocalVariable)
 
 DECLARE_FUNCTION (execInstanceVariable)
 
 DECLARE_FUNCTION (execDefaultVariable)
 
 DECLARE_FUNCTION (execLocalOutVariable)
 
 DECLARE_FUNCTION (execInterfaceVariable)
 
 DECLARE_FUNCTION (execClassSparseDataVariable)
 
 DECLARE_FUNCTION (execInterfaceContext)
 
 DECLARE_FUNCTION (execArrayElement)
 
 DECLARE_FUNCTION (execBoolVariable)
 
 DECLARE_FUNCTION (execClassDefaultVariable)
 
 DECLARE_FUNCTION (execEndFunctionParms)
 
 DECLARE_FUNCTION (execNothing)
 
 DECLARE_FUNCTION (execNothingInt32)
 
 DECLARE_FUNCTION (execNothingOp4a)
 
 DECLARE_FUNCTION (execBreakpoint)
 
 DECLARE_FUNCTION (execTracepoint)
 
 DECLARE_FUNCTION (execWireTracepoint)
 
 DECLARE_FUNCTION (execInstrumentation)
 
 DECLARE_FUNCTION (execEndOfScript)
 
 DECLARE_FUNCTION (execReturnNothing)
 
 DECLARE_FUNCTION (execEmptyParmValue)
 
 DECLARE_FUNCTION (execJump)
 
 DECLARE_FUNCTION (execJumpIfNot)
 
 DECLARE_FUNCTION (execAssert)
 
 DECLARE_FUNCTION (execPushExecutionFlow)
 
 DECLARE_FUNCTION (execPopExecutionFlow)
 
 DECLARE_FUNCTION (execComputedJump)
 
 DECLARE_FUNCTION (execPopExecutionFlowIfNot)
 
 DECLARE_FUNCTION (execLet)
 
 DECLARE_FUNCTION (execLetObj)
 
 DECLARE_FUNCTION (execLetWeakObjPtr)
 
 DECLARE_FUNCTION (execLetBool)
 
 DECLARE_FUNCTION (execLetDelegate)
 
 DECLARE_FUNCTION (execLetMulticastDelegate)
 
 DECLARE_FUNCTION (execAddMulticastDelegate)
 
 DECLARE_FUNCTION (execClearMulticastDelegate)
 
 DECLARE_FUNCTION (execEatReturnValue)
 
 DECLARE_FUNCTION (execRemoveMulticastDelegate)
 
 DECLARE_FUNCTION (execSelf)
 
 DECLARE_FUNCTION (execContext)
 
 DECLARE_FUNCTION (execContext_FailSilent)
 
 DECLARE_FUNCTION (execStructMemberContext)
 
 DECLARE_FUNCTION (execVirtualFunction)
 
 DECLARE_FUNCTION (execFinalFunction)
 
 DECLARE_FUNCTION (execLocalVirtualFunction)
 
 DECLARE_FUNCTION (execLocalFinalFunction)
 
 DECLARE_FUNCTION (execStructCmpEq)
 
 DECLARE_FUNCTION (execStructCmpNe)
 
 DECLARE_FUNCTION (execStructMember)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execNotEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execNotEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execIntConst)
 
 DECLARE_FUNCTION (execInt64Const)
 
 DECLARE_FUNCTION (execUInt64Const)
 
 DECLARE_FUNCTION (execSkipOffsetConst)
 
 DECLARE_FUNCTION (execFloatConst)
 
 DECLARE_FUNCTION (execDoubleConst)
 
 DECLARE_FUNCTION (execStringConst)
 
 DECLARE_FUNCTION (execUnicodeStringConst)
 
 DECLARE_FUNCTION (execTextConst)
 
 DECLARE_FUNCTION (execPropertyConst)
 
 DECLARE_FUNCTION (execObjectConst)
 
 DECLARE_FUNCTION (execSoftObjectConst)
 
 DECLARE_FUNCTION (execFieldPathConst)
 
 DECLARE_FUNCTION (execInstanceDelegate)
 
 DECLARE_FUNCTION (execNameConst)
 
 DECLARE_FUNCTION (execByteConst)
 
 DECLARE_FUNCTION (execIntZero)
 
 DECLARE_FUNCTION (execIntOne)
 
 DECLARE_FUNCTION (execTrue)
 
 DECLARE_FUNCTION (execFalse)
 
 DECLARE_FUNCTION (execNoObject)
 
 DECLARE_FUNCTION (execNullInterface)
 
 DECLARE_FUNCTION (execIntConstByte)
 
 DECLARE_FUNCTION (execRotationConst)
 
 DECLARE_FUNCTION (execVectorConst)
 
 DECLARE_FUNCTION (execVector3fConst)
 
 DECLARE_FUNCTION (execTransformConst)
 
 DECLARE_FUNCTION (execStructConst)
 
 DECLARE_FUNCTION (execSetArray)
 
 DECLARE_FUNCTION (execSetSet)
 
 DECLARE_FUNCTION (execSetMap)
 
 DECLARE_FUNCTION (execArrayConst)
 
 DECLARE_FUNCTION (execSetConst)
 
 DECLARE_FUNCTION (execMapConst)
 
 DECLARE_FUNCTION (execBitFieldConst)
 
 DECLARE_FUNCTION (execNew)
 
 DECLARE_FUNCTION (execClassContext)
 
 DECLARE_FUNCTION (execNativeParm)
 
 DECLARE_FUNCTION (execCast)
 
 DECLARE_FUNCTION (execDynamicCast)
 
 DECLARE_FUNCTION (execMetaCast)
 
 DECLARE_FUNCTION (execInterfaceCast)
 
 DECLARE_FUNCTION (execDoubleToFloatCast)
 
 DECLARE_FUNCTION (execFloatToDoubleCast)
 
 DECLARE_FUNCTION (execObjectToBool)
 
 DECLARE_FUNCTION (execInterfaceToBool)
 
 DECLARE_FUNCTION (execObjectToInterface)
 
 DECLARE_FUNCTION (execInterfaceToInterface)
 
 DECLARE_FUNCTION (execInterfaceToObject)
 
 DECLARE_FUNCTION (execGetDynArrayElement)
 
 DECLARE_FUNCTION (execSetDynArrayElement)
 
 DECLARE_FUNCTION (execGetDynArrayLength)
 
 DECLARE_FUNCTION (execSetDynArrayLength)
 
 DECLARE_FUNCTION (execDynArrayInsert)
 
 DECLARE_FUNCTION (execDynArrayRemove)
 
 DECLARE_FUNCTION (execDynArrayFind)
 
 DECLARE_FUNCTION (execDynArrayFindStruct)
 
 DECLARE_FUNCTION (execDynArrayAdd)
 
 DECLARE_FUNCTION (execDynArrayAddItem)
 
 DECLARE_FUNCTION (execDynArrayInsertItem)
 
 DECLARE_FUNCTION (execDynArrayRemoveItem)
 
 DECLARE_FUNCTION (execDynArraySort)
 
 DECLARE_FUNCTION (execBindDelegate)
 
 DECLARE_FUNCTION (execCallMulticastDelegate)
 
 DECLARE_FUNCTION (execLetValueOnPersistentFrame)
 
 DECLARE_FUNCTION (execCallMathFunction)
 
 DECLARE_FUNCTION (execSwitchValue)
 
 DECLARE_FUNCTION (execArrayGetByRef)
 
 DECLARE_FUNCTION (execAutoRtfmTransact)
 
 DECLARE_FUNCTION (execAutoRtfmStopTransact)
 
 DECLARE_FUNCTION (execAutoRtfmAbortIfNot)
 
void ExecuteUbergraph (int32 EntryPoint)
 
virtual void ValidateGeneratedRepEnums (const TArray< struct FRepRecord > &ClassReps) const
 
virtual uint64 GetNetPushIdDynamic () const
 
- Public Member Functions inherited from UObjectBaseUtility
 UObjectBaseUtility ()
 
 UObjectBaseUtility (EObjectFlags InFlags)
 
void SetFlags (EObjectFlags NewFlags)
 
void ClearFlags (EObjectFlags FlagsToClear)
 
bool HasAnyFlags (EObjectFlags FlagsToCheck) const
 
bool HasAllFlags (EObjectFlags FlagsToCheck) const
 
UE_FORCEINLINE_HINT EObjectFlags GetMaskedFlags (EObjectFlags Mask=RF_AllFlags) const
 
UE_FORCEINLINE_HINT void Mark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT void UnMark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAnyMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAllMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT EObjectMark GetAllMarks () const
 
void MarkAsGarbage ()
 
void ClearGarbage ()
 
UE_FORCEINLINE_HINT void AddToRoot ()
 
UE_FORCEINLINE_HINT void RemoveFromRoot ()
 
UE_FORCEINLINE_HINT bool IsRooted () const
 
UE_FORCEINLINE_HINT int32 GetRefCount () const
 
bool ThisThreadAtomicallyClearedRFUnreachable ()
 
UE_FORCEINLINE_HINT bool IsUnreachable () const
 
UE_FORCEINLINE_HINT bool IsNative () const
 
void SetInternalFlags (EInternalObjectFlags FlagsToSet) const
 
UE_FORCEINLINE_HINT EInternalObjectFlags GetInternalFlags () const
 
UE_FORCEINLINE_HINT bool HasAnyInternalFlags (EInternalObjectFlags FlagsToCheck) const
 
void ClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
bool AtomicallyClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
COREUOBJECT_API FString GetFullName (const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (const UObject *StopOuter, FString &ResultString, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (FStringBuilderBase &ResultString, const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API FString GetPathName (const UObject *StopOuter=NULL) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FString &ResultString) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FStringBuilderBase &ResultString) const
 
virtual bool CanBeClusterRoot () const
 
virtual COREUOBJECT_API bool CanBeInCluster () const
 
virtual COREUOBJECT_API void CreateCluster ()
 
virtual void OnClusterMarkedAsPendingKill ()
 
COREUOBJECT_API void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject=false)
 
COREUOBJECT_API FString GetFullGroupName (bool bStartWithOuter) const
 
UE_FORCEINLINE_HINT FString GetName () const
 
UE_FORCEINLINE_HINT void GetName (FString &ResultString) const
 
UE_FORCEINLINE_HINT void AppendName (FString &ResultString) const
 
COREUOBJECT_API bool IsPackageExternal () const
 
COREUOBJECT_API void DetachExternalPackage ()
 
COREUOBJECT_API void ReattachExternalPackage ()
 
COREUOBJECT_API UObjectGetOutermostObject () const
 
COREUOBJECT_API UPackageGetPackage () const
 
UE_INTERNAL virtual COREUOBJECT_API UE::Core::FVersePath GetVersePath () const
 
COREUOBJECT_API UPackageGetOutermost () const
 
COREUOBJECT_API bool MarkPackageDirty () const
 
COREUOBJECT_API bool IsTemplate (EObjectFlags TemplateTypes=RF_ArchetypeObject|RF_ClassDefaultObject) const
 
COREUOBJECT_API UObjectGetTypedOuter (UClass *Target) const
 
template<typename T >
T * GetTypedOuter () const
 
template<typename InterfaceClassType >
InterfaceClassTypeGetImplementingOuter () const
 
COREUOBJECT_API UObjectBaseUtilityGetImplementingOuterObject (const UClass *InInterfaceClass) const
 
COREUOBJECT_API bool IsIn (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsIn (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInOuter (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsInPackage (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInA (const UClass *SomeBaseClass) const
 
COREUOBJECT_API bool RootPackageHasAnyFlags (uint32 CheckFlagMask) const
 
template<typename OtherClassType >
bool IsA (OtherClassType SomeBase) const
 
template<class T >
bool IsA () const
 
COREUOBJECT_API const UClassFindNearestCommonBaseClass (const UClass *TestClass) const
 
COREUOBJECT_API voidGetInterfaceAddress (UClass *InterfaceClass)
 
COREUOBJECT_API voidGetNativeInterfaceAddress (UClass *InterfaceClass)
 
const voidGetNativeInterfaceAddress (UClass *InterfaceClass) const
 
COREUOBJECT_API bool IsTemplateForSubobjects (EObjectFlags TemplateTypes=RF_ClassDefaultObject|RF_DefaultSubObject|RF_InheritableComponentTemplate) const
 
COREUOBJECT_API bool IsDefaultSubobject () const
 
COREUOBJECT_API class FLinkerLoadGetLinker () const
 
COREUOBJECT_API int32 GetLinkerIndex () const
 
COREUOBJECT_API FPackageFileVersion GetLinkerUEVersion () const
 
int32 GetLinkerUE4Version () const
 
COREUOBJECT_API int32 GetLinkerLicenseeUEVersion () const
 
int32 GetLinkerLicenseeUE4Version () const
 
COREUOBJECT_API int32 GetLinkerCustomVersion (FGuid CustomVersionKey) const
 
UE_FORCEINLINE_HINT bool operator< (const UObjectBaseUtility &Other) const
 
TStatId GetStatID (bool bForDeferredUse=false) const
 
- Public Member Functions inherited from UObjectBase
COREUOBJECT_API UObjectBase (UClass *InClass, EObjectFlags InFlags, EInternalObjectFlags InInternalFlags, UObject *InOuter, FName InName, int32 InInternalIndex=-1, int32 InSerialNumber=0, FRemoteObjectId InRemoteId=FRemoteObjectId())
 
virtual COREUOBJECT_API ~UObjectBase ()
 
COREUOBJECT_API bool IsValidLowLevel () const
 
COREUOBJECT_API bool IsValidLowLevelFast (bool bRecursive=true) const
 
FORCEINLINE uint32 GetUniqueID () const
 
FORCEINLINE UClassGetClass () const
 
FORCEINLINE UObjectGetOuter () const
 
FORCEINLINE FName GetFName () const
 
virtual COREUOBJECT_API FName GetFNameForStatID () const
 
COREUOBJECT_API UPackageGetExternalPackage () const
 
COREUOBJECT_API void SetExternalPackage (UPackage *InPackage)
 
COREUOBJECT_API UPackageGetExternalPackageInternal () const
 
COREUOBJECT_API void MarkAsReachable () const
 
COREUOBJECT_API void AddRef () const
 
COREUOBJECT_API void ReleaseRef () const
 
FORCEINLINE EObjectFlags GetFlags () const
 
FORCENOINLINE void AtomicallySetFlags (EObjectFlags FlagsToAdd)
 
FORCENOINLINE void AtomicallyClearFlags (EObjectFlags FlagsToClear)
 
- Public Member Functions inherited from FExec
virtual CORE_API ~FExec ()
 
virtual CORE_API bool Exec (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar)
 

Additional Inherited Members

- Public Types inherited from UNetConnection
enum class  EWriteBitsDataType { Unknown , Bunch , Ack }
 
using FNetConnectionPacketLoss = TPacketLossData< 3 >
 
- Public Types inherited from UObject
enum class  ENetFields_Private { NETFIELD_REP_START = 0 , NETFIELD_REP_END = -1 }
 
typedef UObject WithinClass
 
- Static Public Member Functions inherited from UNetConnection
static ENGINE_API void AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector)
 
- Static Public Member Functions inherited from UObject
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedServer (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedClient (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API bool CanCreateInCurrentContext (UObject *Template)
 
static COREUOBJECT_API void AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector)
 
static COREUOBJECT_API const FNameSourceFileTagName ()
 
static COREUOBJECT_API UObjectGetArchetypeFromRequiredInfo (const UClass *Class, const UObject *Outer, FName Name, EObjectFlags ObjectFlags)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static bool IsGarbageEliminationEnabled ()
 
static bool IsPendingKillEnabled ()
 
static void SetGarbageEliminationEnabled (bool bEnabled)
 
static COREUOBJECT_API void ReloadObjectsFromModifiedConfigSections (const class FConfigModificationTracker *ChangeTracker)
 
- Static Public Member Functions inherited from UObjectBase
static COREUOBJECT_API FString RemoveClassPrefix (const TCHAR *ClassName)
 
static void PrefetchClass (UObject *Object)
 
static void PrefetchOuter (UObject *Object)
 
- Public Attributes inherited from UNetConnection
TArray< TObjectPtr< class UChildConnection > > Children
 
TObjectPtr< class UNetDriverDriver
 
TSubclassOf< UPackageMapPackageMapClass
 
TObjectPtr< class UPackageMapPackageMap
 
TArray< TObjectPtr< class UChannel > > OpenChannels
 
TArray< TObjectPtr< class AActor > > SentTemporaries
 
TObjectPtr< class AActorViewTarget
 
TObjectPtr< class AActorOwningActor
 
int32 MaxPacket
 
struct FURL URL
 
TSharedPtr< FInternetAddrRemoteAddr
 
int NumPacketIdBits
 
int NumBunchBits
 
int NumAckBits
 
int NumPaddingBits
 
int32 MaxPacketHandlerBits
 
uint32 bPendingDestroy:1
 
TUniquePtr< PacketHandlerHandler
 
TWeakPtr< StatelessConnectHandlerComponentStatelessConnectComponent
 
bool bNeedsByteSwapping
 
FUniqueNetIdRepl PlayerId
 
int32 PacketOverhead
 
FString Challenge
 
FString ClientResponse
 
FString RequestURL
 
int32 ResponseId
 
EClientLoginState::Type ClientLoginState
 
uint8 ExpectedClientLoginMsgType
 
double LastReceiveTime
 
double LastReceiveRealtime
 
double LastGoodPacketRealtime
 
double LastSendTime
 
double LastTickTime
 
int32 QueuedBits
 
int32 TickCount
 
uint32 LastProcessedFrame
 
FBitWriterMark LastStart
 
FBitWriterMark LastEnd
 
bool AllowMerge
 
bool TimeSensitive
 
FOutBunchLastOutBunch
 
FOutBunch LastOut
 
FBitWriter SendBunchHeader
 
double StatUpdateTime
 
float StatPeriod
 
float AvgLag
 
double LagAcc
 
int32 LagCount
 
double LastTime
 
double FrameTime
 
double CumulativeTime
 
double AverageFrameTime
 
double RawPingInSeconds = 0.0
 
int32 CountedFrames
 
int32 InBytes
 
int32 OutBytes
 
int32 InTotalBytes
 
int32 OutTotalBytes
 
int32 InPackets
 
int32 OutPackets
 
int32 InPacketsThisFrame = 0
 
int32 OutPacketsThisFrame = 0
 
int32 InTotalPackets
 
int32 OutTotalPackets
 
int32 InBytesPerSecond
 
int32 OutBytesPerSecond
 
int32 InPacketsPerSecond
 
int32 OutPacketsPerSecond
 
int32 InPacketsLost
 
int32 OutPacketsLost
 
int32 InTotalPacketsLost
 
int32 OutTotalPacketsLost
 
int32 OutTotalAcks
 
int32 TotalDelayedRPCs = 0
 
int32 TotalDelayedRPCsFrameCount = 0
 
FNetConnAnalyticsVars AnalyticsVars
 
TNetAnalyticsDataPtr< FNetConnAnalyticsDataNetAnalyticsData
 
FBitWriter SendBuffer
 
double OutLagTime [256]
 
int32 OutLagPacketId [256]
 
uint8 OutBytesPerSecondHistory [256]
 
int32 InPacketId
 
int32 OutPacketId
 
int32 OutAckPacketId
 
bool bLastHasServerFrameTime
 
int32 DefaultMaxChannelSize
 
TArray< TObjectPtr< UChannel > > Channels
 
TArray< int32OutReliable
 
TArray< int32InReliable
 
TArray< int32PendingOutRec
 
int32 InitOutReliable
 
int32 InitInReliable
 
double LogCallLastTime
 
int32 LogCallCount
 
int32 LogSustainedCount
 
TMap< FNetworkGUID, TArray< TObjectPtr< class UActorChannel > > > KeepProcessingActorChannelBunchesMap
 
TSet< FNameClientVisibleLevelNames
 
EResendAllDataState ResendAllDataState
 
FOnReceivedRawPacket ReceivedRawPacketDel
 
FOnLowLevelSend LowLevelSendDel
 
virtual FString LowLevelGetRemoteAddress (bool bAppendPort=false) PURE_VIRTUAL(UNetConnection
 
virtual FString LowLevelDescribe () PURE_VIRTUAL(UNetConnection
 
virtual void LowLevelSend(void *Data, int32 CountBits, FOutPacketTraits &Traits) PURE_VIRTUAL(UNetConnection virtual ENGINE_API voi ValidateSendBuffer )()
 
virtual void virtual InitRemoteConnection(UNetDriver *InDriver, class FSocket *InSocket, const FURL &InURL, const class FInternetAddr &InRemoteAddr, EConnectionState InState, int32 InMaxPacket=0, int32 InPacketOverhead=0) PURE_VIRTUAL(UNetConnection void InitLocalConnection(UNetDriver *InDriver, class FSocket *InSocket, const FURL &InURL, EConnectionState InState, int32 InMaxPacket=0, int32 InPacketOverhead=0) PURE_VIRTUAL(UNetConnection virtual ENGINE_API voi InitConnection )(UNetDriver *InDriver, EConnectionState InState, const FURL &InURL, int32 InConnectionSpeed=0, int32 InMaxPacket=0)
 
- Static Public Attributes inherited from UNetConnection
static class UNetConnectionGNetConnectionBeingCleanedUp = NULL
 
- Protected Member Functions inherited from UNetConnection
bool GetPendingCloseDueToSocketSendFailure () const
 
ENGINE_API void SetPendingCloseDueToSocketSendFailure ()
 
void CleanupDormantActorState ()
 
void ClearDormantReplicatorsReference ()
 
virtual ENGINE_API void DestroyOwningActor ()
 
virtual ENGINE_API void DestroyIgnoredActor (AActor *Actor)
 
virtual ENGINE_API void HandleConnectionTimeout (const FString &Error)
 
ENGINE_API void NotifyConnectionUpdated ()
 
ENGINE_API int32 GetLastNotifiedPacketId () const
 
void InitChannelData ()
 
void SetConnectionHandle (UE::Net::FConnectionHandle Handle)
 
- Protected Member Functions inherited from UObject
virtual FString GetDetailedInfoInternal () const
 
COREUOBJECT_API bool CanCheckDefaultSubObjects (bool bForceCheck, bool &bResult) const
 
virtual COREUOBJECT_API bool CheckDefaultSubobjectsInternal () const
 
- Protected Member Functions inherited from UObjectBase
 UObjectBase ()
 
COREUOBJECT_API UObjectBase (EObjectFlags InFlags)
 
COREUOBJECT_API void LowLevelRename (FName NewName, UObject *NewOuter=NULL)
 
virtual void RegisterDependencies ()
 
COREUOBJECT_API void Register (class UClass *(*StaticClassFn)(), const TCHAR *PackageName, const TCHAR *Name)
 
COREUOBJECT_API void Register (const TCHAR *PackageName, const TCHAR *Name)
 
virtual COREUOBJECT_API void DeferredRegister (UClass *UClassStaticClass, const TCHAR *PackageName, const TCHAR *Name)
 
FORCEINLINE void SetFlagsTo (EObjectFlags NewFlags)
 
- Protected Member Functions inherited from FExec
virtual bool Exec_Runtime (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar)
 
virtual bool Exec_Dev (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar)
 
virtual bool Exec_Editor (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar)
 
- Protected Attributes inherited from UNetConnection
TOptional< FNetworkCongestionControlNetworkCongestionControl
 

Constructor & Destructor Documentation

◆ UReplayNetConnection()

UReplayNetConnection::UReplayNetConnection ( const FObjectInitializer ObjectInitializer)

Member Function Documentation

◆ AddEvent()

void UReplayNetConnection::AddEvent ( const FString &  Group,
const FString &  Meta,
const TArray< uint8 > &  Data 
)

◆ AddOrUpdateEvent()

void UReplayNetConnection::AddOrUpdateEvent ( const FString &  EventName,
const FString &  Group,
const FString &  Meta,
const TArray< uint8 > &  Data 
)

◆ AddUserToReplay()

void UReplayNetConnection::AddUserToReplay ( const FString &  UserString)

◆ CleanUp()

void UReplayNetConnection::CleanUp ( )
overridevirtual

closes the control channel, cleans up structures, and prepares for deletion

Reimplemented from UNetConnection.

◆ ClientHasInitializedLevel()

bool UReplayNetConnection::ClientHasInitializedLevel ( const ULevel TestLevel) const
overridevirtual

returns whether the client has initialized the given level

Returns
true if the client has initialized the given level, false otherwise

Reimplemented from UNetConnection.

◆ GetActiveReplayName()

FString UReplayNetConnection::GetActiveReplayName ( ) const
inline

◆ GetRemoteAddr()

TSharedPtr< const FInternetAddr > UReplayNetConnection::GetRemoteAddr ( )
overridevirtual

Return the platform specific FInternetAddr type, containing this connections address. If nullptr is returned, connection is not added to MappedClientConnections, and can't receive net packets which depend on this.

Returns
The platform specific FInternetAddr containing this connections address

Reimplemented from UNetConnection.

◆ GetReplayCurrentTime()

float UReplayNetConnection::GetReplayCurrentTime ( ) const
inline

◆ GetReplayTotalTime()

float UReplayNetConnection::GetReplayTotalTime ( ) const
inline

◆ HandleClientPlayer()

void UReplayNetConnection::HandleClientPlayer ( APlayerController PC,
UNetConnection NetConnection 
)
overridevirtual

Handle the player controller client

Parameters
PCplayer controller for this player
NetConnectionthe connection the player is communicating on

Reimplemented from UNetConnection.

◆ InitConnection()

void UReplayNetConnection::InitConnection ( UNetDriver InDriver,
EConnectionState  InState,
const FURL InURL,
int32  InConnectionSpeed = 0,
int32  InMaxPacket = 0 
)
overridevirtual

◆ InitLocalConnection()

virtual void UReplayNetConnection::InitLocalConnection ( UNetDriver InDriver,
class FSocket InSocket,
const FURL InURL,
EConnectionState  InState,
int32  InMaxPacket = 0,
int32  InPacketOverhead = 0 
)
inlineoverridevirtual

◆ InitRemoteConnection()

virtual void UReplayNetConnection::InitRemoteConnection ( UNetDriver InDriver,
class FSocket InSocket,
const FURL InURL,
const class FInternetAddr InRemoteAddr,
EConnectionState  InState,
int32  InMaxPacket = 0,
int32  InPacketOverhead = 0 
)
inlineoverridevirtual

◆ IsNetReady() [1/2]

virtual bool UReplayNetConnection::IsNetReady ( ) const
inlineoverridevirtual

Returns true if the connection is ready to send and has not exceeded the bandwidth limit yet.

Reimplemented from UNetConnection.

◆ IsNetReady() [2/2]

int32 UReplayNetConnection::IsNetReady ( bool  bSaturate)
overridevirtual

Return whether this connection is ready for sending.

Reimplemented from UNetConnection.

◆ IsReplayReady()

bool UReplayNetConnection::IsReplayReady ( ) const
overridevirtual

Reimplemented from UNetConnection.

◆ IsSavingCheckpoint()

bool UReplayNetConnection::IsSavingCheckpoint ( ) const

◆ LowLevelDescribe()

FString UReplayNetConnection::LowLevelDescribe ( )
overridevirtual

◆ LowLevelGetRemoteAddress()

FString UReplayNetConnection::LowLevelGetRemoteAddress ( bool  bAppendPort = false)
overridevirtual

◆ LowLevelSend()

void UReplayNetConnection::LowLevelSend ( void Data,
int32  CountBits,
FOutPacketTraits Traits 
)
overridevirtual

◆ NotifyActorChannelCleanedUp()

void UReplayNetConnection::NotifyActorChannelCleanedUp ( UActorChannel Channel,
EChannelCloseReason  CloseReason 
)
overridevirtual

Reimplemented from UNetConnection.

◆ NotifyActorDestroyed()

void UReplayNetConnection::NotifyActorDestroyed ( AActor Actor,
bool  IsSeamlessTravel = false 
)
overridevirtual

Called when owning network driver receives NotifyActorDestroyed.

Reimplemented from UNetConnection.

◆ OnSeamlessTravelStart()

void UReplayNetConnection::OnSeamlessTravelStart ( UWorld CurrentWorld,
const FString &  LevelName 
)

◆ RemoteAddressToString()

virtual FString UReplayNetConnection::RemoteAddressToString ( )
inlineoverridevirtual

Gets a unique ID for the connection, this ID depends on the underlying connection For IP connections this is an IP Address and port, for steam this is a SteamID

Reimplemented from UNetConnection.

◆ RequestCheckpoint()

void UReplayNetConnection::RequestCheckpoint ( )

◆ Serialize()

void UReplayNetConnection::Serialize ( FArchive Ar)
overridevirtual

Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.

Reimplemented from UNetConnection.

◆ SetAnalyticsProvider()

void UReplayNetConnection::SetAnalyticsProvider ( TSharedPtr< IAnalyticsProvider InProvider)

◆ SetCheckpointSaveMaxMSPerFrame()

void UReplayNetConnection::SetCheckpointSaveMaxMSPerFrame ( const float  InCheckpointSaveMaxMSPerFrame)

◆ SetExternalDataForObject()

bool UReplayNetConnection::SetExternalDataForObject ( UObject OwningObject,
const uint8 Src,
const int32  NumBits 
)

◆ StartRecording()

void UReplayNetConnection::StartRecording ( )

◆ Tick()

void UReplayNetConnection::Tick ( float  DeltaSeconds)
overridevirtual

Poll the connection. If it is timed out, close it.

Reimplemented from UNetConnection.


The documentation for this class was generated from the following files: