#include <NetDriver.h>
◆ FActorDestructionInfo()
| FActorDestructionInfo::FActorDestructionInfo |
( |
| ) |
|
|
inline |
◆ CountBytes()
◆ bIgnoreDistanceCulling
| bool FActorDestructionInfo::bIgnoreDistanceCulling |
When true the destruction info data will be sent even if the viewers are not close to the actor
◆ DestroyedPosition
| FVector FActorDestructionInfo::DestroyedPosition |
◆ Level
◆ NetGUID
◆ ObjOuter
◆ PathName
| FString FActorDestructionInfo::PathName |
◆ Reason
◆ StreamingLevelName
| FName FActorDestructionInfo::StreamingLevelName |
The documentation for this struct was generated from the following file:
- Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h