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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetworkGuid.h>
Public Member Functions | |
| FNetworkGUID () | |
| FNetworkGUID (uint32 V) | |
| void | BuildFromNetIndex (int32 StaticNetIndex) |
| int32 | ExtractNetIndex () |
| bool | IsDynamic () const |
| bool | IsStatic () const |
| bool | IsValid () const |
| bool | IsDefault () const |
| void | Reset () |
| FString | ToString () const |
| bool | operator< (const FNetworkGUID &Other) const |
Static Public Member Functions | |
| static FNetworkGUID | GetDefault () |
| static FNetworkGUID | Make (int32 Seed, bool bIsStatic) |
| static FNetworkGUID | CreateFromIndex (uint64 NetIndex, bool bIsStatic) |
Public Attributes | ||
| union { | ||
| uint32 Value | ||
| uint64 ObjectId | ||
| }; | ||
Friends | |
| bool | operator== (const FNetworkGUID &X, const FNetworkGUID &Y) |
| bool | operator!= (const FNetworkGUID &X, const FNetworkGUID &Y) |
| FArchive & | operator<< (FArchive &Ar, FNetworkGUID &G) |
| uint32 | GetTypeHash (const FNetworkGUID &Guid) |
Implements a globally unique identifier for network related use.
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A Valid but unassigned NetGUID
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| union { ... } FNetworkGUID |
| uint64 FNetworkGUID::ObjectId |
| uint32 FNetworkGUID::Value |