#include <UpdateLevelVisibilityLevelInfo.h>
This structure is used to pass arguments to ServerUpdateLevelVisibilty() and ServerUpdateMultipleLevelsVisibility() server RPC functions
◆ FUpdateLevelVisibilityLevelInfo() [1/2]
| FUpdateLevelVisibilityLevelInfo::FUpdateLevelVisibilityLevelInfo |
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◆ FUpdateLevelVisibilityLevelInfo() [2/2]
| ENGINE_API FUpdateLevelVisibilityLevelInfo::FUpdateLevelVisibilityLevelInfo |
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const class ULevel *const |
Level, |
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const bool |
bInIsVisible, |
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const bool |
bInTryMakeVisible = false |
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- Parameters
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| Level | Level to pull PackageName and FileName from. |
| bInIsVisible | Default value for bIsVisible. |
| bInTryMakeVisible | Whether the level is trying to be made visible or not. |
◆ GENERATED_BODY()
| FUpdateLevelVisibilityLevelInfo::GENERATED_BODY |
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◆ NetSerialize()
◆ bIsVisible
| uint32 FUpdateLevelVisibilityLevelInfo::bIsVisible |
The new visibility state for this level.
◆ bSkipCloseOnError
| uint32 FUpdateLevelVisibilityLevelInfo::bSkipCloseOnError |
Skip connection close if level can't be found (not net serialized)
◆ bTryMakeVisible
| uint32 FUpdateLevelVisibilityLevelInfo::bTryMakeVisible |
Whether the level is in the state of making visible and waits for server to acknowledge.
◆ FileName
| FName FUpdateLevelVisibilityLevelInfo::FileName |
The name / path of the asset file for the level whose status changed.
◆ PackageName
| FName FUpdateLevelVisibilityLevelInfo::PackageName |
The name of the package for the level whose status changed.
◆ VisibilityRequestId
Identifies this visibility request when communicating with server
The documentation for this struct was generated from the following files: