UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ReplicatedState.cpp File Reference

Macros

#define REP_MOVEMENT_DISABLE_QUANTIZATION   0
 

Variables

FAutoConsoleVariableRef CVarEnableMultiplayerWorldOriginRebasing (TEXT("p.EnableMultiplayerWorldOriginRebasing"), FRepMovement::EnableMultiplayerWorldOriginRebasing, TEXT("Enable world origin rebasing for multiplayer, meaning that servers and clients can have different world origin locations."), ECVF_ReadOnly)
 

Macro Definition Documentation

◆ REP_MOVEMENT_DISABLE_QUANTIZATION

#define REP_MOVEMENT_DISABLE_QUANTIZATION   0

Variable Documentation

◆ CVarEnableMultiplayerWorldOriginRebasing

FAutoConsoleVariableRef CVarEnableMultiplayerWorldOriginRebasing(TEXT("p.EnableMultiplayerWorldOriginRebasing"), FRepMovement::EnableMultiplayerWorldOriginRebasing, TEXT("Enable world origin rebasing for multiplayer, meaning that servers and clients can have different world origin locations."), ECVF_ReadOnly) ( TEXT("p.EnableMultiplayerWorldOriginRebasing")  ,
FRepMovement::EnableMultiplayerWorldOriginRebasing  ,
TEXT("Enable world origin rebasing for multiplayer, meaning that servers and clients can have different world origin locations." ,
ECVF_ReadOnly   
)

Console variable ref to enable multiplayer world origin rebasing.