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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Iris/ReplicationSystem/Conditionals/ReplicationConditionals.h"#include "Iris/Core/IrisLog.h"#include "Iris/Core/IrisProfiler.h"#include "Iris/ReplicationState/ReplicationStateUtil.h"#include "Iris/ReplicationSystem/NetRefHandleManager.h"#include "Iris/ReplicationSystem/ReplicationConnections.h"#include "Iris/ReplicationSystem/ReplicationFragment.h"#include "Iris/ReplicationSystem/ReplicationProtocol.h"#include "Iris/ReplicationSystem/Conditionals/ReplicationCondition.h"#include "Iris/ReplicationSystem/DeltaCompression/DeltaCompressionBaselineInvalidationTracker.h"#include "Iris/ReplicationSystem/Filtering/NetObjectGroups.h"#include "Iris/ReplicationSystem/Filtering/ReplicationFiltering.h"#include "Iris/Serialization/InternalNetSerializers.h"#include "Iris/ReplicationSystem/ReplicationWriter.h"#include "Containers/ArrayView.h"#include "UObject/CoreNetTypes.h"#include "Net/Core/NetHandle/NetHandleManager.h"#include "Net/Core/PropertyConditions/RepChangedPropertyTracker.h"#include "Net/Core/PropertyConditions/PropertyConditions.h"#include "Net/Core/Trace/NetDebugName.h"#include "HAL/IConsoleManager.h"Namespaces | |
| namespace | UE |
| namespace | UE::Net |
| namespace | UE::Net::Private |
Functions | |
| DEFINE_LOG_CATEGORY_STATIC (LogIrisConditionals, Log, All) | |
| DEFINE_LOG_CATEGORY_STATIC | ( | LogIrisConditionals | , |
| Log | , | ||
| All | |||
| ) |