UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ReplicationStateUtil.h File Reference

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Namespaces

namespace  UE
 
namespace  UE::Net
 
namespace  UE::Net::Private
 

Functions

void UE::Net::MarkNetObjectStateHeaderDirty (FReplicationStateHeader &Header)
 
UE::Net::FReplicationStateHeaderUE::Net::Private::GetReplicationStateHeader (void *StateBuffer, const FReplicationStateDescriptor *Descriptor)
 
bool UE::Net::Private::IsReplicationStateBound (void *StateBuffer, const FReplicationStateDescriptor *Descriptor)
 
FNetBitArrayView UE::Net::Private::GetMemberChangeMask (uint8 *StateBuffer, const FReplicationStateDescriptor *Descriptor)
 
FNetBitArrayView UE::Net::Private::GetMemberConditionalChangeMask (uint8 *StateBuffer, const FReplicationStateDescriptor *Descriptor)
 
FNetBitArrayView UE::Net::Private::GetMemberPollMask (uint8 *StateBuffer, const FReplicationStateDescriptor *Descriptor)
 
void UE::Net::Private::ResetMemberPollMask (uint8 *StateBuffer, const FReplicationStateDescriptor *Descriptor)
 
void UE::Net::Private::MarkDirty (UE::Net::FReplicationStateHeader &InternalState, FNetBitArrayView &MemberChangeMask, const FReplicationStateMemberChangeMaskDescriptor &ChangeMaskInfo)