UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
RigidParticleControlFlags.h File Reference
#include "CoreMinimal.h"

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Classes

class  Chaos::FRigidParticleControlFlags
 Enable/Disable the features on a particle These flags are externally controlled and should not be changed by the solver during the tick. The may be bound directly to settings or game-side object state. These flags should be treated as read-only to the solver. More...
 
class  Chaos::FRigidParticleTransientFlags
 Transient flags for indicating somethings needs to be updated based on a change to the particle Typically some of these flags will be set when something on the particle changes (e.g., when initially created, a joint is connected, etc etc). The flags will be checked and reset by some system during the tick. More...
 

Namespaces

namespace  Chaos