![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
Enable/Disable the features on a particle These flags are externally controlled and should not be changed by the solver during the tick. The may be bound directly to settings or game-side object state. These flags should be treated as read-only to the solver. More...
#include <RigidParticleControlFlags.h>
Public Types | |
| using | FStorage = uint16 |
Friends | |
| bool | operator== (const FRigidParticleControlFlags &L, const FRigidParticleControlFlags &R) |
| bool | operator!= (const FRigidParticleControlFlags &L, const FRigidParticleControlFlags &R) |
| FChaosArchive & | operator<< (FChaosArchive &Ar, FRigidParticleControlFlags &Data) |
Enable/Disable the features on a particle These flags are externally controlled and should not be changed by the solver during the tick. The may be bound directly to settings or game-side object state. These flags should be treated as read-only to the solver.
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
| FString Chaos::FRigidParticleControlFlags::ToString | ( | ) | const |
|
friend |
|
friend |
|
friend |
| FStorage Chaos::FRigidParticleControlFlags::Bits |
| FFlags Chaos::FRigidParticleControlFlags::Flags |